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nexusframe:traits:reliable_finish

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nexusframe:traits:reliable_finish [2025/11/17 13:45] tailkinkernexusframe:traits:reliable_finish [2025/11/17 13:46] (current) tailkinker
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 A target's Armour Rating is subtracted from your Melee skill check.  A target wearing Heavy Armour also reduces the weapon's base damage by one. A target's Armour Rating is subtracted from your Melee skill check.  A target wearing Heavy Armour also reduces the weapon's base damage by one.
  
-If you are wielding a weapon in both hands, increase the damage multiplier //on a **Hit** or better// by one---that is, a **Hit** inflicts damage times three, a **Solid Hit** inflicts damage times four, and a **Critical Hit** inflicts damage times six.+If you are wielding a weapon in both hands, increase the damage multiplier //on a **Hit** or better// by one---that is, a **Hit** inflicts damage times five, a **Solid Hit** inflicts damage times six, and a **Critical Hit** inflicts damage times eight.
  
 A weapon held in a character's off hand suffers slight on its attack roll. A weapon held in a character's off hand suffers slight on its attack roll.
 </WRAP> </WRAP>
  
nexusframe/traits/reliable_finish.1763387147.txt.gz · Last modified: by tailkinker