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nexusframe:traits:power_strike

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nexusframe:traits:power_strike [2025/12/09 03:50] – created tailkinkernexusframe:traits:power_strike [2025/12/09 03:56] (current) tailkinker
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-You put additional effort into your swing, taxing yourself in order to inflict the most damage possible.  When you [[nexusframe:actions:Strike]] a foe, you may spend one [[nexusframe:characters:statistics#Stamina]].  If you do so, and score a **success** or better, increase your damage multiplier by one.+You put additional effort into your swing, taxing yourself in order to inflict the most damage possible.  When you [[nexusframe:actions:Strike]] or [[nexusframe:actions:Pummel]] a foe, you may spend one [[nexusframe:characters:statistics#Stamina]] before rolling the attack.  If you do so, and score a **success** or better, increase your damage multiplier by one.
  
 <WRAP center box 80% round> <WRAP center box 80% round>
-**Example**:  Ragnar swings his axe at a Bugbear, and spends a Stamina to trigger Power Strike.  He rolls a 22 total, giving him a **success**.  His two-handed Dane Axe has a damage value of 9, so a success would normally inflict 27 damage (9\[mu]3).  But because he triggered his Power Strike, he instead inflicts 36 damage (9\[mu]4). +**Example**:  Ragnar swings his axe at a Bugbear, and spends a Stamina to trigger Power Strike.  He rolls a 22 total, giving him a **success**.  His two-handed Dane Axe has a damage value of 9, so a success would normally inflict 27 damage (9×3).  But because he triggered his Power Strike, he instead inflicts 36 damage (9×4).
-</WRAP> +
-<WRAP center box 80% round> +
-**Design Notes**:  +
 </WRAP> </WRAP>
  
nexusframe/traits/power_strike.1765252220.txt.gz · Last modified: by tailkinker