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nexusframe:traits:inspiration [2025/11/05 15:35] tailkinkernexusframe:traits:inspiration [2025/11/14 16:36] (current) – external edit 127.0.0.1
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 ====== Inspiration ====== ====== Inspiration ======
  
-**Pool**:  General\\ +**Pool**:  Skill\\ 
-**Tier**:  Apprentice\\+**Tier**:  Initiate\\
 **Usage**:  One-second action, once per turn\\ **Usage**:  One-second action, once per turn\\
-**Requires**:  Charisma +1\\+**Requires**:  Trained in Leadership\\
  
 ---- ----
  
-Through stirring words, confident example, or chilling threats, you drive your allies to greater performance.  You have a number of Inspiration Dice equal to your Charisma modifier, and these Inspiration Dice are d6s.+Through stirring words, confident example, or chilling threats, you drive your allies to greater performance.  You have a number of Inspiration Dice equal to your Leadership training value, and these Inspiration Dice are d6s.
  
 On your turn, you may spend a one-second action to grant Inspiration. Choose an ally you can see; that ally gains one of your Inspiration Dice. You may do this only once per turn, as you spend the full ten-second round inspiring them. While doing so, you cannot perform any other action that requires speaking. On your turn, you may spend a one-second action to grant Inspiration. Choose an ally you can see; that ally gains one of your Inspiration Dice. You may do this only once per turn, as you spend the full ten-second round inspiring them. While doing so, you cannot perform any other action that requires speaking.
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 An ally with an Inspiration Die may roll it after seeing the result of their own roll, adding the result to their total. Once rolled, the die is consumed.   An ally with an Inspiration Die may roll it after seeing the result of their own roll, adding the result to their total. Once rolled, the die is consumed.  
  
-All unspent Inspiration Dice expire at the end of the encounter. You recover all consumed or expired Inspiration Dice after a [[nexusframe:rules:Take a Long Rest|long rest]].+All unspent Inspiration Dice expire at the end of the encounter. You recover all consumed or expired Inspiration Dice after a [[nexusframe:actions:Take a Long Rest|long rest]].
  
nexusframe/traits/inspiration.1762356939.txt.gz · Last modified: by tailkinker