nexusframe:traits:crafting
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| nexusframe:traits:crafting [2025/11/16 05:21] – tailkinker | nexusframe:traits:crafting [2025/11/16 05:28] (current) – removed tailkinker | ||
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| - | ====== Crafting ====== | ||
| - | **Pool**: | ||
| - | **Tier**: | ||
| - | **Usage**: | ||
| - | |||
| - | ---- | ||
| - | |||
| - | You have learned how to fashion items from raw materials. This trait represents broad practical skill, but //not// deep academic knowledge of specific methods, materials, or recipes. | ||
| - | |||
| - | You gain access to the Craft an Item action, described below. | ||
| - | |||
| - | ===== Craft an Item ===== | ||
| - | |||
| - | **Type**: | ||
| - | **Time Required**: | ||
| - | **Skill Check**: | ||
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| - | You spend an hour working on a crafting project. You may continue an existing project or begin a new one, but you cannot have more active projects than your training value in the Profession skill. | ||
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| - | To start a project, you take this action with no skill check. You must spend currency equal to 25% of the item’s base cost to obtain raw materials, either by purchasing them or salvaging them. Add this material cost to the project’s accumulated value. When the project’s accumulated value equals the item’s purchase cost, the item is complete. | ||
| - | |||
| - | When working on a project, you spend one hour and make a Profession skill check. | ||
| - | * **Complete Success**: | ||
| - | * **Success**: | ||
| - | * **Partial Success**: | ||
| - | * **Failure**: | ||
| - | * **Complete Failure**: | ||
| - | |||
| - | ==== Salvaging Materials ==== | ||
| - | |||
| - | You can use this action to salvage materials from an item. This is done in the same manner as Crafting an Item, save that the values accumulated are doubled. An item will yield up to 20% of its cost in raw materials before being exhausted, which can then be used to craft new items. | ||
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| - | If the item was [[nexusframe: | ||
nexusframe/traits/crafting.1763270479.txt.gz · Last modified: by tailkinker
