nexusframe:traits:crafting
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| nexusframe:traits:crafting [2025/11/16 05:18] – created tailkinker | nexusframe:traits:crafting [2025/11/16 05:28] (current) – removed tailkinker | ||
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| - | ====== Crafting ====== | ||
| - | **Pool**: | ||
| - | **Tier**: | ||
| - | **Usage**: | ||
| - | |||
| - | ---- | ||
| - | |||
| - | You have learned how to fashion items from raw materials. | ||
| - | |||
| - | You can take the Craft an Item action, listed below. | ||
| - | |||
| - | ===== Craft an Item ===== | ||
| - | |||
| - | **Type**: | ||
| - | **Time Required**: | ||
| - | **Skill Check**: | ||
| - | |||
| - | You spend an hour working on a crafting project. | ||
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| - | To start a project, you may take this action with no skill check. | ||
| - | |||
| - | When working on a project, you spend one hour and make a Profession skill check. | ||
| - | * **Complete Success**: | ||
| - | * **Success**: | ||
| - | * **Partial Success**: | ||
| - | * **Failure**: | ||
| - | * **Complete Failure**: | ||
| - | |||
| - | ==== Salvaging Materials ==== | ||
| - | |||
| - | You can use this action to salvage materials from an item. This is done in the same manner as Crafting an Item, save that the values accumulated are doubled. An item will yield up to 20% of its cost in raw materials before being exhausted, which can then be used to craft new items. | ||
| - | |||
| - | If the item was [[nexusframe: | ||
nexusframe/traits/crafting.1763270334.txt.gz · Last modified: by tailkinker
