nexusframe:traits:ancestry
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| nexusframe:traits:ancestry [2025/11/12 15:28] – tailkinker | nexusframe:traits:ancestry [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
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| The traits in this section are examples intended to illustrate how ancestry features can be expressed in play. They focus on broadly applicable abilities and qualities that can suit many settings or species. Game designers are encouraged to create their own ancestry traits---unique, | The traits in this section are examples intended to illustrate how ancestry features can be expressed in play. They focus on broadly applicable abilities and qualities that can suit many settings or species. Game designers are encouraged to create their own ancestry traits---unique, | ||
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| + | There are no Paragon-tier Ancestry traits; | ||
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| + | ===== Initiate-tier Traits ===== | ||
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nexusframe/traits/ancestry.1762961338.txt.gz · Last modified: by tailkinker
