nexusframe:traits:ancestry
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| nexusframe:traits:ancestry [2025/11/12 15:28] – created tailkinker | nexusframe:traits:ancestry [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
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| ====== Ancestry Traits ====== | ====== Ancestry Traits ====== | ||
| - | The traits in this section are examples intended to illustrate how ancestry features can be expressed in play. They focus on broadly applicable abilities and qualities that can suit many settings or species. Game designers are encouraged to create their own ancestry traits—unique, flavourful abilities that reflect the distinct physiology, culture, or history of the peoples in their worlds. | + | The traits in this section are examples intended to illustrate how ancestry features can be expressed in play. They focus on broadly applicable abilities and qualities that can suit many settings or species. Game designers are encouraged to create their own ancestry traits---unique, flavourful abilities that reflect the distinct physiology, culture, or history of the peoples in their worlds. |
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| + | There are no Paragon-tier Ancestry traits; | ||
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| + | ===== Initiate-tier Traits ===== | ||
nexusframe/traits/ancestry.1762961332.txt.gz · Last modified: by tailkinker
