User Tools

Site Tools


nexusframe:stuff:weapons:brawling

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

nexusframe:stuff:weapons:brawling [2025/11/22 03:58] – created tailkinkernexusframe:stuff:weapons:brawling [2025/11/22 04:10] (current) tailkinker
Line 1: Line 1:
 ====== Brawling ====== ====== Brawling ======
  
-A weapon in the Brawling category is employed with the Brawling skill, and typically takes the form of a cestus, heavy gauntlet, brass knuckles, punch dagger, or even a set of claws.  They count as a weapon in hand, but can be used to [[nexusframe:actions:Pummel]] as though they were a natural weapon.  They cannot be Light or Heavy, nor can they be Two-Handed.+A weapon in the Brawling category is employed with the Brawling skill. These weapons typically take the form of a cestus, heavy gauntlet, brass knuckles, punch dagger, or a set of claws. They count as a weapon in hand, but can be used to [[nexusframe:actions:Pummel]] as though they were a natural weapon. Brawling weapons cannot be Light, cannot be Heavy, and cannot be Two-Handed.
  
-The damage for a Brawling weapon is added to the wielder's Body for purposes of determining Pummel damage //only// By default, Brawling weapons start with a damage of +2.+Brawling weapons add their damage to the wielders Body //only// when determining Pummel damage. By default, Brawling weapon has a damage value of +2
 + 
 +The base cost of a Brawling weapon is 10\[Cs].
nexusframe/stuff/weapons/brawling.1763783924.txt.gz · Last modified: by tailkinker