nexusframe:skills
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:skills [2025/11/01 15:32] – [Skills] tailkinker | nexusframe:skills [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Skills ====== | ||
| - | **The Nexus Framework** intentionally uses a fairly light skill structure. | ||
| - | |||
| - | The skills are each tied to one attribute, and add that attribute' | ||
| - | |||
| - | ^Skill | ||
| - | |Aim | ||
| - | |Athletics | ||
| - | |Brawling | ||
| - | |Endurance | ||
| - | |Knowledge | ||
| - | |Leadership | ||
| - | |Melee | ||
| - | |Perception | ||
| - | |Planning | ||
| - | |Precision | ||
| - | |Profession | ||
| - | |Social | ||
| - | |||
| - | ===== Skills and Training ===== | ||
| - | |||
| - | Each skill in the game has an associated training value, which represents a character’s competence with that skill. Skills can be either trained or untrained: | ||
| - | |||
| - | ==== Untrained Skills ==== | ||
| - | |||
| - | If a skill is untrained, the character has no formal ability in it, and its value is +0. The character can still attempt the skill, but they rely entirely on the governing attribute and any situational modifiers. | ||
| - | |||
| - | ==== Trained Skills ==== | ||
| - | |||
| - | When a character first becomes trained in a skill, that skill receives a value of +2, reflecting basic proficiency. | ||
| - | |||
| - | Trained skills improve over time. Upon reaching levels 2, 8, and 13, any skill a character has trained will gain an additional +1 bonus to its value. Further specialization is possible: certain traits allow characters to gain bonuses to skills within specific fields, representing focused study, practice, or innate talent. | ||
nexusframe/skills.1762011176.txt.gz · Last modified: by tailkinker
