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nexusframe:skills [2025/11/01 15:29] – created tailkinkernexusframe:skills [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Skills ====== 
  
-**The Nexus Framework** intentionally uses a fairly light skill structure.  There are only twelve skills, each one very broad in scope.  However, a character will typically be able to focus on a specific skill by selecting Skill Traits. 
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-The skills are each tied to one attribute, and add that attribute's modifier to their own when using that skill. 
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-^Skill        Attribute  ^ 
-|Aim          Dexterity  | 
-|Athletics    Agility    | 
-|Endurance    Body       | 
-|Knowledge    Education  | 
-|Leadership  |  Charisma   | 
-|Melee        Agility    | 
-|Perception  |  Foresight  | 
-|Planning    |  Foresight  | 
-|Precision    Dexterity  | 
-|Profession  |  Education  | 
-|Social      |  Charisma   | 
-|Stealth      Agility    | 
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-===== Skills and Training ===== 
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-Each skill in the game has an associated training value, which represents a character’s competence with that skill. Skills can be either trained or untrained: 
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-==== Untrained Skills ==== 
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-If a skill is untrained, the character has no formal ability in it, and its value is +0. The character can still attempt the skill, but they rely entirely on the governing attribute and any situational modifiers. 
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-==== Trained Skills ==== 
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-When a character first becomes trained in a skill, that skill receives a value of +2, reflecting basic proficiency. 
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-Trained skills improve over time. Upon reaching levels 2, 8, and 13, any skill a character has trained will gain an additional +1 bonus to its value. Further specialization is possible: certain traits allow characters to gain bonuses to skills within specific fields, representing focused study, practice, or innate talent. 
nexusframe/skills.1762010982.txt.gz · Last modified: by tailkinker