nexusframe:rules:damage
Differences
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| nexusframe:rules:damage [2025/12/16 04:18] – [Surge] tailkinker | nexusframe:rules:damage [2025/12/16 04:38] (current) – [Health] tailkinker | ||
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| Whenever a character takes damage applied to Health (and not to Stamina), they gain an Injured status condition equal to the amount of Health lost from that attack. Each instance of Health damage creates a new Injured condition; existing Injured conditions are not increased. | Whenever a character takes damage applied to Health (and not to Stamina), they gain an Injured status condition equal to the amount of Health lost from that attack. Each instance of Health damage creates a new Injured condition; existing Injured conditions are not increased. | ||
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| + | Should a character lose all of their Health, they become [[nexusframe: | ||
| ==== Surge ==== | ==== Surge ==== | ||
| Some abilities grant a character Surge, a pool of temporary protection that absorbs damage before Stamina is affected. As long as the character has at least one point of Surge remaining, they cannot lose Stamina, even if an attack deals more damage than their current Surge. | Some abilities grant a character Surge, a pool of temporary protection that absorbs damage before Stamina is affected. As long as the character has at least one point of Surge remaining, they cannot lose Stamina, even if an attack deals more damage than their current Surge. | ||
nexusframe/rules/damage.txt · Last modified: by tailkinker
