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nexusframe:rules:cover [2025/11/12 04:25] – created tailkinkernexusframe:rules:cover [2025/11/20 14:23] (current) tailkinker
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 One of the better ways to avoid taking damage is to hide behind something or avoid being spotted.  Each source of cover or concealment is assigned a rating from 1 to 5, with 1 representing light obstruction and 5 representing nearly complete protection.  One of the better ways to avoid taking damage is to hide behind something or avoid being spotted.  Each source of cover or concealment is assigned a rating from 1 to 5, with 1 representing light obstruction and 5 representing nearly complete protection. 
  
-When an attack is made against a target with cover or concealment, the attacker rolls 2d10 as normal. If either die shows a value equal to or less than the cover rating, the attack automatically missesregardless of the total roll. This reflects the chance that a strike or projectile is blocked or obscured by the environment, and it is integrated directly into the attack roll.+When an attack is made against a target with cover or concealment, the attacker rolls 2d10 as normal. For *each die* showing a value equal to or less than the cover rating, reduce the degree of success by one stepto a minimum of a **Complete Failure**. This reflects the chance that a strike or projectile is blocked or obscured by the environment, and it is integrated directly into the attack roll.
  
-The same chance to miss also applies to any skill requiring direct observation of the target. For example, attempting a Perception check against a creature in mist, or using Knowledge to [[nexusframe:actions:Translate Writing]] through a peephole, may incur a concealment chance.+The same rule also applies to any skill requiring direct observation of the target. For example, attempting a Perception check against a creature in mist, or using Knowledge to [[nexusframe:actions:Translate Writing]] through a peephole, may incur a concealment chance.
  
 The following table gives some sample levels of cover and concealment. The following table gives some sample levels of cover and concealment.
  
 ^  Cover  ^Condition  ^ ^  Cover  ^Condition  ^
-|  1  |Standing behind a waist-high wall, obscured by light mist  | +|  1  |Standing behind a waist-high wall, obscured by light mist   or smoke, visible only by torchlight  | 
-|  2  |Kneeling behind a boulder, hidden behind a cloth partition +|  2  |Kneeling behind a boulder, hidden behind a cloth partition, standing in deep shadows  | 
-|  3  |Standing in a window, hidden by thick underbrush +|  3  |Standing in a window, hidden by thick underbrush, seen only by moonlight  | 
-|  4  |Only the head exposed, invisible to the unassisted eye  |+|  4  |Only the head exposed, near darkness, camouflaged  |
 |  5  |Standing behind an arrow slot, in complete darkness  | |  5  |Standing behind an arrow slot, in complete darkness  |
  
nexusframe/rules/cover.1762921502.txt.gz · Last modified: by tailkinker