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nexusframe:rules:affinity

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nexusframe:rules:affinity [2025/11/11 17:18] – [Devoted] tailkinkernexusframe:rules:affinity [2025/11/14 16:36] (current) – external edit 127.0.0.1
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 |  9-12  |  Neutral  | |  9-12  |  Neutral  |
 |  13-15  |  Positive  | |  13-15  |  Positive  |
-|  13-15   Friendly +|  16-17   Friendly 
-|  16-18  |  Helpful  |+|  18  |  Helpful  |
 |  -  |  Devoted  | |  -  |  Devoted  |
  
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 You cannot [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a Hostile foe, but you can attempt to [[nexusframe:actions:Calm a Foe|Calm]] them. You cannot [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a Hostile foe, but you can attempt to [[nexusframe:actions:Calm a Foe|Calm]] them.
 +
 ==== Dislike ==== ==== Dislike ====
  
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 You suffer slight to attempts to [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a character who Dislikes you. You suffer slight to attempts to [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a character who Dislikes you.
 +
 ==== Negative ==== ==== Negative ====
  
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 You suffer slight to attempts to [[nexusframe:actions:Make a Request]] of a character who has a Negative opinion of you. You suffer slight to attempts to [[nexusframe:actions:Make a Request]] of a character who has a Negative opinion of you.
 +
 ==== Neutral ==== ==== Neutral ====
  
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 Attempts to [[nexusframe:actions:Make a Request]] of a character with a Positive opinion of you gain favour. Attempts to [[nexusframe:actions:Make a Request]] of a character with a Positive opinion of you gain favour.
 +
 ==== Friendly ==== ==== Friendly ====
  
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 Attempts to [[nexusframe:actions:Make a Request]] of a character who is Friendly to you gain favour. Attempts to [[nexusframe:actions:Make a Request]] of a character who is Friendly to you gain favour.
 +
 ==== Helpful ==== ==== Helpful ====
  
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 Attempts to [[nexusframe:actions:Make a Request]] of a Helpful character gain favour. Attempts to [[nexusframe:actions:Make a Request]] of a Helpful character gain favour.
 +
 ==== Devoted ==== ==== Devoted ====
  
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 Attempts to [[nexusframe:actions:Make a Request]] of a character who is Devoted to you cannot result in a **Failure**.  If a **Failure** is rolled, it automatically improves to a **Partial Success**. Attempts to [[nexusframe:actions:Make a Request]] of a character who is Devoted to you cannot result in a **Failure**.  If a **Failure** is rolled, it automatically improves to a **Partial Success**.
 +
 ===== Temporary Affinity ===== ===== Temporary Affinity =====
  
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 You can attempt to adjust a creature's temporary affinity by [[nexusframe:actions:Make an Impression|Making an Impression]]. You can attempt to adjust a creature's temporary affinity by [[nexusframe:actions:Make an Impression|Making an Impression]].
  
-==== Third Party Affinity ====+=== Third Party Affinity ===
  
 You can attempt to adjust a character's Affinity towards a third party, such as convincing a guard that their boss is working against their interests.  This is more difficult;  you automatically suffer slight to the attempt.   You can attempt to adjust a character's Affinity towards a third party, such as convincing a guard that their boss is working against their interests.  This is more difficult;  you automatically suffer slight to the attempt.  
- 
-==== Deception and Affinity ==== 
- 
-You can use Deception to try to influence a person's Affinity.  Typically, this is done if you are attempting to pass yourself off as someone you are not (such as a noble, a religious figure or the like), or if you misrepresent a situation (such as convincing a person that you just saved their life).  If your deception is ever revealed, the subject's //permanent// Affinity will be worsened one step. 
- 
-==== Diplomacy and Affinity ==== 
- 
-This is the safest option;  it is nearly impossible to suffer loss of Affinity when attempting to be Diplomatic.  If you are //attempting// to reduce another's Affinity towards you, you actually suffer slight to the attempt if you choose to use Diplomacy to do so. 
- 
-==== Intimidation and Affinity ==== 
- 
-It can be quite easy to //scare// somebody into compliance.  However, if you do so, the moment that you are out of sight, the subject's //permanent// Affinity is reduced one step, to a minimum of Hostile. 
- 
-==== Performance and Affinity ==== 
- 
-Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity.  However, any attempt to use Performance to affect Affinity carries a slight chance of being misinterpreted.  If //either// die comes up showing a one, the attempt is a **Failure**, regardless of the total rolled. 
nexusframe/rules/affinity.1762881491.txt.gz · Last modified: by tailkinker