nexusframe:rules:affinity
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:rules:affinity [2025/11/11 17:17] – [Helpful] tailkinker | nexusframe:rules:affinity [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
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| Line 10: | Line 10: | ||
| | 9-12 | Neutral | | 9-12 | Neutral | ||
| | 13-15 | Positive | | 13-15 | Positive | ||
| - | | | + | | |
| - | | | + | | 18 | Helpful |
| | - | Devoted | | - | Devoted | ||
| Line 29: | Line 29: | ||
| You cannot [[nexusframe: | You cannot [[nexusframe: | ||
| + | |||
| ==== Dislike ==== | ==== Dislike ==== | ||
| Line 34: | Line 35: | ||
| You suffer slight to attempts to [[nexusframe: | You suffer slight to attempts to [[nexusframe: | ||
| + | |||
| ==== Negative ==== | ==== Negative ==== | ||
| Line 39: | Line 41: | ||
| You suffer slight to attempts to [[nexusframe: | You suffer slight to attempts to [[nexusframe: | ||
| + | |||
| ==== Neutral ==== | ==== Neutral ==== | ||
| Line 48: | Line 51: | ||
| Attempts to [[nexusframe: | Attempts to [[nexusframe: | ||
| + | |||
| ==== Friendly ==== | ==== Friendly ==== | ||
| Line 53: | Line 57: | ||
| Attempts to [[nexusframe: | Attempts to [[nexusframe: | ||
| + | |||
| ==== Helpful ==== | ==== Helpful ==== | ||
| Line 58: | Line 63: | ||
| Attempts to [[nexusframe: | Attempts to [[nexusframe: | ||
| + | |||
| ==== Devoted ==== | ==== Devoted ==== | ||
| The NPC is convinced that the PC can walk on water, or swim on land. This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker. | The NPC is convinced that the PC can walk on water, or swim on land. This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker. | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ===== Temporary Affinity ===== | ===== Temporary Affinity ===== | ||
| Line 72: | Line 80: | ||
| You can attempt to adjust a creature' | You can attempt to adjust a creature' | ||
| - | ==== Third Party Affinity | + | === Third Party Affinity === |
| You can attempt to adjust a character' | You can attempt to adjust a character' | ||
| - | |||
| - | ==== Deception and Affinity ==== | ||
| - | |||
| - | You can use Deception to try to influence a person' | ||
| - | |||
| - | ==== Diplomacy and Affinity ==== | ||
| - | |||
| - | This is the safest option; | ||
| - | |||
| - | ==== Intimidation and Affinity ==== | ||
| - | |||
| - | It can be quite easy to //scare// somebody into compliance. | ||
| - | |||
| - | ==== Performance and Affinity ==== | ||
| - | |||
| - | Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity. | ||
nexusframe/rules/affinity.1762881440.txt.gz · Last modified: by tailkinker
