nexusframe:rules:affinity
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:rules:affinity [2025/11/11 17:17] – [Friendly] tailkinker | nexusframe:rules:affinity [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 10: | Line 10: | ||
| | 9-12 | Neutral | | 9-12 | Neutral | ||
| | 13-15 | Positive | | 13-15 | Positive | ||
| - | | | + | | |
| - | | | + | | 18 | Helpful |
| | - | Devoted | | - | Devoted | ||
| Line 29: | Line 29: | ||
| You cannot [[nexusframe: | You cannot [[nexusframe: | ||
| + | |||
| ==== Dislike ==== | ==== Dislike ==== | ||
| Line 34: | Line 35: | ||
| You suffer slight to attempts to [[nexusframe: | You suffer slight to attempts to [[nexusframe: | ||
| + | |||
| ==== Negative ==== | ==== Negative ==== | ||
| Line 39: | Line 41: | ||
| You suffer slight to attempts to [[nexusframe: | You suffer slight to attempts to [[nexusframe: | ||
| + | |||
| ==== Neutral ==== | ==== Neutral ==== | ||
| Line 48: | Line 51: | ||
| Attempts to [[nexusframe: | Attempts to [[nexusframe: | ||
| + | |||
| ==== Friendly ==== | ==== Friendly ==== | ||
| Line 53: | Line 57: | ||
| Attempts to [[nexusframe: | Attempts to [[nexusframe: | ||
| + | |||
| ==== Helpful ==== | ==== Helpful ==== | ||
| The NPC thinks very highly of the PC. They will volunteer aid or information even at moderate cost to themselves, though they cannot be convinced even to put their life on the line for the PC. Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour. | The NPC thinks very highly of the PC. They will volunteer aid or information even at moderate cost to themselves, though they cannot be convinced even to put their life on the line for the PC. Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour. | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ==== Devoted ==== | ==== Devoted ==== | ||
| The NPC is convinced that the PC can walk on water, or swim on land. This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker. | The NPC is convinced that the PC can walk on water, or swim on land. This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker. | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ===== Temporary Affinity ===== | ===== Temporary Affinity ===== | ||
| Line 71: | Line 80: | ||
| You can attempt to adjust a creature' | You can attempt to adjust a creature' | ||
| - | ==== Third Party Affinity | + | === Third Party Affinity === |
| You can attempt to adjust a character' | You can attempt to adjust a character' | ||
| - | |||
| - | ==== Deception and Affinity ==== | ||
| - | |||
| - | You can use Deception to try to influence a person' | ||
| - | |||
| - | ==== Diplomacy and Affinity ==== | ||
| - | |||
| - | This is the safest option; | ||
| - | |||
| - | ==== Intimidation and Affinity ==== | ||
| - | |||
| - | It can be quite easy to //scare// somebody into compliance. | ||
| - | |||
| - | ==== Performance and Affinity ==== | ||
| - | |||
| - | Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity. | ||
nexusframe/rules/affinity.1762881422.txt.gz · Last modified: by tailkinker
