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nexusframe:rules:affinity

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nexusframe:rules:affinity [2025/11/11 17:16] – [Positive] tailkinkernexusframe:rules:affinity [2025/11/14 16:36] (current) – external edit 127.0.0.1
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 |  9-12  |  Neutral  | |  9-12  |  Neutral  |
 |  13-15  |  Positive  | |  13-15  |  Positive  |
-|  13-15   Friendly +|  16-17   Friendly 
-|  16-18  |  Helpful  |+|  18  |  Helpful  |
 |  -  |  Devoted  | |  -  |  Devoted  |
  
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 You cannot [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a Hostile foe, but you can attempt to [[nexusframe:actions:Calm a Foe|Calm]] them. You cannot [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a Hostile foe, but you can attempt to [[nexusframe:actions:Calm a Foe|Calm]] them.
 +
 ==== Dislike ==== ==== Dislike ====
  
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 You suffer slight to attempts to [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a character who Dislikes you. You suffer slight to attempts to [[nexusframe:actions:Make a Request]] or [[nexusframe:actions:Make an Impression]] on a character who Dislikes you.
 +
 ==== Negative ==== ==== Negative ====
  
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 You suffer slight to attempts to [[nexusframe:actions:Make a Request]] of a character who has a Negative opinion of you. You suffer slight to attempts to [[nexusframe:actions:Make a Request]] of a character who has a Negative opinion of you.
 +
 ==== Neutral ==== ==== Neutral ====
  
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 Attempts to [[nexusframe:actions:Make a Request]] of a character with a Positive opinion of you gain favour. Attempts to [[nexusframe:actions:Make a Request]] of a character with a Positive opinion of you gain favour.
 +
 ==== Friendly ==== ==== Friendly ====
  
 The NPC thinks quite well of the PC.  They will volunteer information and any aid that costs them nothing, and can be convinced to help in substantial ways for small compensation.  Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour. The NPC thinks quite well of the PC.  They will volunteer information and any aid that costs them nothing, and can be convinced to help in substantial ways for small compensation.  Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour.
 +
 +Attempts to [[nexusframe:actions:Make a Request]] of a character who is Friendly to you gain favour.
  
 ==== Helpful ==== ==== Helpful ====
  
 The NPC thinks very highly of the PC.  They will volunteer aid or information even at moderate cost to themselves, though they cannot be convinced even to put their life on the line for the PC.  Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour. The NPC thinks very highly of the PC.  They will volunteer aid or information even at moderate cost to themselves, though they cannot be convinced even to put their life on the line for the PC.  Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour.
 +
 +Attempts to [[nexusframe:actions:Make a Request]] of a Helpful character gain favour.
  
 ==== Devoted ==== ==== Devoted ====
  
 The NPC is convinced that the PC can walk on water, or swim on land.  This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker.  They will volunteer aid or information without hesitation, and can even be convinced even to put their life on the line for the PC.  Though this level of Affinity cannot be improved, the PC will have favour on any social skill checks. The NPC is convinced that the PC can walk on water, or swim on land.  This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker.  They will volunteer aid or information without hesitation, and can even be convinced even to put their life on the line for the PC.  Though this level of Affinity cannot be improved, the PC will have favour on any social skill checks.
 +
 +Attempts to [[nexusframe:actions:Make a Request]] of a character who is Devoted to you cannot result in a **Failure**.  If a **Failure** is rolled, it automatically improves to a **Partial Success**.
  
 ===== Temporary Affinity ===== ===== Temporary Affinity =====
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 You can attempt to adjust a creature's temporary affinity by [[nexusframe:actions:Make an Impression|Making an Impression]]. You can attempt to adjust a creature's temporary affinity by [[nexusframe:actions:Make an Impression|Making an Impression]].
  
-==== Third Party Affinity ====+=== Third Party Affinity ===
  
 You can attempt to adjust a character's Affinity towards a third party, such as convincing a guard that their boss is working against their interests.  This is more difficult;  you automatically suffer slight to the attempt.   You can attempt to adjust a character's Affinity towards a third party, such as convincing a guard that their boss is working against their interests.  This is more difficult;  you automatically suffer slight to the attempt.  
- 
-==== Deception and Affinity ==== 
- 
-You can use Deception to try to influence a person's Affinity.  Typically, this is done if you are attempting to pass yourself off as someone you are not (such as a noble, a religious figure or the like), or if you misrepresent a situation (such as convincing a person that you just saved their life).  If your deception is ever revealed, the subject's //permanent// Affinity will be worsened one step. 
- 
-==== Diplomacy and Affinity ==== 
- 
-This is the safest option;  it is nearly impossible to suffer loss of Affinity when attempting to be Diplomatic.  If you are //attempting// to reduce another's Affinity towards you, you actually suffer slight to the attempt if you choose to use Diplomacy to do so. 
- 
-==== Intimidation and Affinity ==== 
- 
-It can be quite easy to //scare// somebody into compliance.  However, if you do so, the moment that you are out of sight, the subject's //permanent// Affinity is reduced one step, to a minimum of Hostile. 
- 
-==== Performance and Affinity ==== 
- 
-Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity.  However, any attempt to use Performance to affect Affinity carries a slight chance of being misinterpreted.  If //either// die comes up showing a one, the attempt is a **Failure**, regardless of the total rolled. 
nexusframe/rules/affinity.1762881404.txt.gz · Last modified: by tailkinker