nexusframe:rules:affinity
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:rules:affinity [2025/11/11 17:13] – [Enraged] tailkinker | nexusframe:rules:affinity [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
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| Line 10: | Line 10: | ||
| | 9-12 | Neutral | | 9-12 | Neutral | ||
| | 13-15 | Positive | | 13-15 | Positive | ||
| - | | | + | | |
| - | | | + | | 18 | Helpful |
| | - | Devoted | | - | Devoted | ||
| Line 27: | Line 27: | ||
| The NPC wants to do nothing to assist the PC, and will, if they feel they can get away with it, hinder the PC in any way they can. Social skill checks made for any purpose other than to improve the NPC's Affinity will suffer slight, and in many cases will fail outright---requests for aid or information will fall on deaf ears, and the NPC is unlikely to even maintain basic civility. | The NPC wants to do nothing to assist the PC, and will, if they feel they can get away with it, hinder the PC in any way they can. Social skill checks made for any purpose other than to improve the NPC's Affinity will suffer slight, and in many cases will fail outright---requests for aid or information will fall on deaf ears, and the NPC is unlikely to even maintain basic civility. | ||
| + | |||
| + | You cannot [[nexusframe: | ||
| ==== Dislike ==== | ==== Dislike ==== | ||
| The NPC has an active dislike for the PC. They will not actively hinder the PC, unless they have a really good opportunity, | The NPC has an active dislike for the PC. They will not actively hinder the PC, unless they have a really good opportunity, | ||
| + | |||
| + | You suffer slight to attempts to [[nexusframe: | ||
| ==== Negative ==== | ==== Negative ==== | ||
| The NPC doesn' | The NPC doesn' | ||
| + | |||
| + | You suffer slight to attempts to [[nexusframe: | ||
| ==== Neutral ==== | ==== Neutral ==== | ||
| Line 43: | Line 49: | ||
| The NPC thinks well of the PC, and while they are unlikely to aid the PC without compensation, | The NPC thinks well of the PC, and while they are unlikely to aid the PC without compensation, | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ==== Friendly ==== | ==== Friendly ==== | ||
| The NPC thinks quite well of the PC. They will volunteer information and any aid that costs them nothing, and can be convinced to help in substantial ways for small compensation. | The NPC thinks quite well of the PC. They will volunteer information and any aid that costs them nothing, and can be convinced to help in substantial ways for small compensation. | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ==== Helpful ==== | ==== Helpful ==== | ||
| The NPC thinks very highly of the PC. They will volunteer aid or information even at moderate cost to themselves, though they cannot be convinced even to put their life on the line for the PC. Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour. | The NPC thinks very highly of the PC. They will volunteer aid or information even at moderate cost to themselves, though they cannot be convinced even to put their life on the line for the PC. Social skill checks made for any purpose other than to improve the NPC's Affinity will have favour. | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ==== Devoted ==== | ==== Devoted ==== | ||
| The NPC is convinced that the PC can walk on water, or swim on land. This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker. | The NPC is convinced that the PC can walk on water, or swim on land. This might be the blind worship of a religious fanatic, or the obsession of a creepy stalker. | ||
| + | |||
| + | Attempts to [[nexusframe: | ||
| ===== Temporary Affinity ===== | ===== Temporary Affinity ===== | ||
| Line 66: | Line 80: | ||
| You can attempt to adjust a creature' | You can attempt to adjust a creature' | ||
| - | ==== Third Party Affinity | + | === Third Party Affinity === |
| You can attempt to adjust a character' | You can attempt to adjust a character' | ||
| - | |||
| - | ==== Deception and Affinity ==== | ||
| - | |||
| - | You can use Deception to try to influence a person' | ||
| - | |||
| - | ==== Diplomacy and Affinity ==== | ||
| - | |||
| - | This is the safest option; | ||
| - | |||
| - | ==== Intimidation and Affinity ==== | ||
| - | |||
| - | It can be quite easy to //scare// somebody into compliance. | ||
| - | |||
| - | ==== Performance and Affinity ==== | ||
| - | |||
| - | Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity. | ||
nexusframe/rules/affinity.1762881226.txt.gz · Last modified: by tailkinker
