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nexusframe:notes:magic [2025/11/20 04:12] – [Sources of Magic (Spell Lists)] tailkinkernexusframe:notes:magic [2025/12/15 23:01] (current) tailkinker
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 ^Source  ^  Acquisition Rate  ^  Unifying Theme  ^ ^Source  ^  Acquisition Rate  ^  Unifying Theme  ^
 |Studied Magic  |  1 Trait = 2 Spells  |  Elder Futhark  | |Studied Magic  |  1 Trait = 2 Spells  |  Elder Futhark  |
-|Franted Magic |  1 Trait = 1 Spell  |  Decans of Astrology  |+|Granted Magic |  1 Trait = 1 Spell  |  Decans of Astrology  |
 |Inherent Magic  |  1 Trait = 1 Spell  |  Magical Creatures  | |Inherent Magic  |  1 Trait = 1 Spell  |  Magical Creatures  |
 |Experimental Magic  |  1 Trait = 1 Spell  |  Nine Choirs  | |Experimental Magic  |  1 Trait = 1 Spell  |  Nine Choirs  |
 |External Magic  |  1 Trait = 1-4 Spells  |  Eight Primordia  | |External Magic  |  1 Trait = 1-4 Spells  |  Eight Primordia  |
  
-4. The Sympathetic Path (Borrowed / Manipulated Magic)+4. Borrowed/Manipulated Magic 
 +Theme Structure: The Ten Sources
  
-Those who manipulate magic generated by others—spirits, magical creatures, ancestral shades, ambient intelligences, wandering souls.+A cleansetting-neutral list of categories of external magical generators. 
 +Each Source corresponds to a trait tree or spell group.
  
-Theme System: The Nine Choirs+Beasts – mundane and magical animals
  
-A symbolic structure based on nine categories of entityeach representing a mode of borrowed power. Unlike the Runic or Decanic pathsthese are relationships rather than personal talents.+Naturals – elementalsweather-spiritsenvironmental forces
  
-Instead of spellspractitioners form PactsBindings, Bargains, or Resonances with one or more Choirs.+Ancestrals – ghostsshadesechoes of the past
  
-The Nine Choirs+Locals – land spirits, household spirits, site guardians
  
-Each Choir is an archetype of “otherworldly agency”:+Fey – tricksters, courts, glamours
  
-Beasts – animal spiritsanimistic echoeswild totems +Celestials – idealsorderenlightenment
-Themes: instinct, senses, tracking, frenzy, resilience+
  
-Shades – ghostsmemoriesdying echoes +Infernals – corruptiondestructiontemptation
-Themes: fear, silence, entropy, secrets+
  
-Wights – household and land spiritswardensguardians +Monuments – ancient titansworld-shaperscosmic forces
-Themes: protection, boundaries, blessings, curses+
  
-Fae – trickstersdancerscourts, liminality +Constructs – golemsartificed mindscreated spirits
-Themes: glamour, misdirection, bargains, emotion-twisting+
  
-Elementals – fire, water, storm, stone, wind, void +Exotics – anything from outside the world (void, starconceptual entities)
-Themes: raw forceschannelingshaping the environment+
  
-Dragons – pride, hunger, dominion, treasure +Why this works for designers
-Themes: overwhelming power, command, avarice+
  
-Celestials – ideals given form +Each category is broad and symbolicnot setting-specific.
-Themes: orderpurity, guidance, illumination+
  
-Infernal – corruption, temptation, destruction +“Monuments” and “Exotics” prevent edge-cases from forcing new categories.
-Themes: compulsion, ruin, sacrifice, power-at-price+
  
-Titans – ancient world-spirits, tectonic principles +A designer can rename or reinterpret any category without breaking compatibility.
-Themes: inevitability, gravity, fate, time, deep lore+
  
-You can easily adapt the Choirs to factions, Courts, or specific monsters. +Ten is comfortable list size for trait trees (3–6 per group).
- +
-Mechanics Fit +
- +
-Each spell requires link to an entity type, not memorization. +
- +
-Using a spirit’s power may invite obligations or influence. +
- +
-Favour/Slight could alter the spirit’s willingness to cooperate. +
- +
-If you want, I can format each Choir with explicit spell categories, sample abilities, and advancement trees.+
  
 5. The Conceptual Path (Reality-as-Lego Experimenters) 5. The Conceptual Path (Reality-as-Lego Experimenters)
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 Practitioners often keep lab notebooks of working formulae. Practitioners often keep lab notebooks of working formulae.
  
-Mechanical Fit+Why this works for designers 
 + 
 +Matches the “reality is modular” flavour without imposing lore.
  
-Experimenters assemble spells from 1–3 Primordia.+Lets spells be cleanly classified by their dominant Primordia.
  
-Higher tiers allow abstract manipulations: rewriting probability, bending time, splitting identity.+Far less overlap than traditional “elemental” lists.
  
-Favour/Slight could affect stability of assembled spells rather than potency. 
  
-If you want I can write a formal spell-construction framework, like a “recipe format” for combining Primordia.+^ Casting Method ^ Studied Magic ^ Borrowed Magic ^ Inherent Magic ^ Experimental Magic ^ External Magic ^ 
 +| **Mana-based** | The Scholarly Arcanist | The Loaned Wellspring | The Innate Battery | The Volatile Equation | The Granted Conduit | 
 +| **Ingredients-based** | The Ritual Crafter | The Pact Broker | The Alchemic Soul | The Reactive Mixer | The Patron's Toll | 
 +| **Charge Up** | The Focused Master | The Channeling Vessel | The Meditative Soul | The Patient Innovator | The Bound Focus | 
 +| **Cool Down** | The Quick Memorizer | The Rushed Borrower | The Burst Mage | The Rapid Tester | The Immediate Gift | 
 +| **Consequences** | The Risky Scholar | The Desperate Pledger | The Wild Talent | The Unstable Pioneer | The Fickle Servant |
nexusframe/notes/magic.1763611941.txt.gz · Last modified: by tailkinker