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nexusframe:notes:magic [2025/11/20 04:04] – [Sources of Magic (Spell Lists)] tailkinkernexusframe:notes:magic [2025/12/15 23:01] (current) tailkinker
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 ^Source  ^  Acquisition Rate  ^  Unifying Theme  ^ ^Source  ^  Acquisition Rate  ^  Unifying Theme  ^
-|Studied Magic  |  1 Trait = 2 Spells |  Elder Futhark +|Studied Magic  |  1 Trait = 2 Spells  |  Elder Futhark 
-|Franted Magic |  1 Trait = 1 Spell  |  Decans of Astrology  |+|Granted Magic |  1 Trait = 1 Spell  |  Decans of Astrology  |
 |Inherent Magic  |  1 Trait = 1 Spell  |  Magical Creatures  | |Inherent Magic  |  1 Trait = 1 Spell  |  Magical Creatures  |
-|Experimental Magic  |  1 Trait = 1 Spell  |  Theme pending  | +|Experimental Magic  |  1 Trait = 1 Spell  |  Nine Choirs  | 
-|External Magic  |  1 Trait = 1-4 Spells  |  Theme pending  |+|External Magic  |  1 Trait = 1-4 Spells  |  Eight Primordia  
 + 
 +4. Borrowed/Manipulated Magic 
 +Theme Structure: The Ten Sources 
 + 
 +A clean, setting-neutral list of categories of external magical generators. 
 +Each Source corresponds to a trait tree or spell group. 
 + 
 +Beasts – mundane and magical animals 
 + 
 +Naturals – elementals, weather-spirits, environmental forces 
 + 
 +Ancestrals – ghosts, shades, echoes of the past 
 + 
 +Locals – land spirits, household spirits, site guardians 
 + 
 +Fey – tricksters, courts, glamours 
 + 
 +Celestials – ideals, order, enlightenment 
 + 
 +Infernals – corruption, destruction, temptation 
 + 
 +Monuments – ancient titans, world-shapers, cosmic forces 
 + 
 +Constructs – golems, artificed minds, created spirits 
 + 
 +Exotics – anything from outside the world (void, star, conceptual entities) 
 + 
 +Why this works for designers 
 + 
 +Each category is broad and symbolic, not setting-specific. 
 + 
 +“Monuments” and “Exotics” prevent edge-cases from forcing new categories. 
 + 
 +A designer can rename or reinterpret any category without breaking compatibility. 
 + 
 +Ten is a comfortable list size for trait trees (3–6 per group). 
 + 
 +5. The Conceptual Path (Reality-as-Lego Experimenters) 
 + 
 +Those who treat the building blocks of the universe as manipulable components through trial, error, and strange genius. 
 + 
 +Theme System: The Eight Primordia 
 + 
 +A symbolic structure based on eight universal conceptual “bricks” — not elements, not schools, but fundamental properties of existence. 
 + 
 +These are the tools experimenters use to assemble spells. 
 + 
 +The Eight Primordia 
 + 
 +Form – shape, structure, geometry, bodies 
 + 
 +Force – motion, impact, vectors, energy 
 + 
 +Pattern – logic, repetition, sequence, probability 
 + 
 +Essence – life, spirit, identity, uniqueness 
 + 
 +Entropy – decay, randomness, noise, dissolution 
 + 
 +Continuum – space, time, distance, duration 
 + 
 +Threshold – boundaries, transitions, liminality, states 
 + 
 +Concord – synchronization, resonance, harmonics 
 + 
 +These are conceptual enough to feel distinct from runes or Decans, while still being manipulable “Lego pieces.” 
 + 
 +Spell Philosophy 
 + 
 +Spells are constructed, not learned; they are reproducible experiments. 
 + 
 +A spell might combine Primordia (e.g., Continuum + Force = teleport shove; Essence + Form = living sculpture). 
 + 
 +Mistakes can cause wild, but scientific, failures. 
 + 
 +Practitioners often keep lab notebooks of working formulae. 
 + 
 +Why this works for designers 
 + 
 +Matches the “reality is modular” flavour without imposing lore. 
 + 
 +Lets spells be cleanly classified by their dominant Primordia. 
 + 
 +Far less overlap than traditional “elemental” lists. 
 + 
 + 
 +^ Casting Method ^ Studied Magic ^ Borrowed Magic ^ Inherent Magic ^ Experimental Magic ^ External Magic ^ 
 +| **Mana-based** | The Scholarly Arcanist | The Loaned Wellspring | The Innate Battery | The Volatile Equation | The Granted Conduit | 
 +| **Ingredients-based** | The Ritual Crafter | The Pact Broker | The Alchemic Soul | The Reactive Mixer | The Patron's Toll | 
 +| **Charge Up** | The Focused Master | The Channeling Vessel | The Meditative Soul | The Patient Innovator | The Bound Focus | 
 +| **Cool Down** | The Quick Memorizer | The Rushed Borrower | The Burst Mage | The Rapid Tester | The Immediate Gift | 
 +| **Consequences** | The Risky Scholar | The Desperate Pledger | The Wild Talent | The Unstable Pioneer | The Fickle Servant |
nexusframe/notes/magic.1763611490.txt.gz · Last modified: by tailkinker