nexusframe:notes:magic
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| nexusframe:notes:magic [2025/11/20 04:04] – [Sources of Magic (Spell Lists)] tailkinker | nexusframe:notes:magic [2025/12/15 23:01] (current) – tailkinker | ||
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| - | |Studied Magic | 1 Trait = 2 Spells | Elder Futhark | + | |Studied Magic | 1 Trait = 2 Spells |
| - | |Franted | + | |Granted |
| |Inherent Magic | 1 Trait = 1 Spell | Magical Creatures | |Inherent Magic | 1 Trait = 1 Spell | Magical Creatures | ||
| - | |Experimental Magic | 1 Trait = 1 Spell | | + | |Experimental Magic | 1 Trait = 1 Spell | |
| - | |External Magic | 1 Trait = 1-4 Spells | + | |External Magic | 1 Trait = 1-4 Spells |
| + | |||
| + | 4. Borrowed/ | ||
| + | Theme Structure: The Ten Sources | ||
| + | |||
| + | A clean, setting-neutral list of categories of external magical generators. | ||
| + | Each Source corresponds to a trait tree or spell group. | ||
| + | |||
| + | Beasts – mundane and magical animals | ||
| + | |||
| + | Naturals – elementals, weather-spirits, | ||
| + | |||
| + | Ancestrals – ghosts, shades, echoes of the past | ||
| + | |||
| + | Locals – land spirits, household spirits, site guardians | ||
| + | |||
| + | Fey – tricksters, courts, glamours | ||
| + | |||
| + | Celestials – ideals, order, enlightenment | ||
| + | |||
| + | Infernals – corruption, destruction, | ||
| + | |||
| + | Monuments – ancient titans, world-shapers, | ||
| + | |||
| + | Constructs – golems, artificed minds, created spirits | ||
| + | |||
| + | Exotics – anything from outside the world (void, star, conceptual entities) | ||
| + | |||
| + | Why this works for designers | ||
| + | |||
| + | Each category is broad and symbolic, not setting-specific. | ||
| + | |||
| + | “Monuments” and “Exotics” prevent edge-cases from forcing new categories. | ||
| + | |||
| + | A designer can rename or reinterpret any category without breaking compatibility. | ||
| + | |||
| + | Ten is a comfortable list size for trait trees (3–6 per group). | ||
| + | |||
| + | 5. The Conceptual Path (Reality-as-Lego Experimenters) | ||
| + | |||
| + | Those who treat the building blocks of the universe as manipulable components through trial, error, and strange genius. | ||
| + | |||
| + | Theme System: The Eight Primordia | ||
| + | |||
| + | A symbolic structure based on eight universal conceptual “bricks” — not elements, not schools, but fundamental properties of existence. | ||
| + | |||
| + | These are the tools experimenters use to assemble spells. | ||
| + | |||
| + | The Eight Primordia | ||
| + | |||
| + | Form – shape, structure, geometry, bodies | ||
| + | |||
| + | Force – motion, impact, vectors, energy | ||
| + | |||
| + | Pattern – logic, repetition, sequence, probability | ||
| + | |||
| + | Essence – life, spirit, identity, uniqueness | ||
| + | |||
| + | Entropy – decay, randomness, noise, dissolution | ||
| + | |||
| + | Continuum – space, time, distance, duration | ||
| + | |||
| + | Threshold – boundaries, transitions, | ||
| + | |||
| + | Concord – synchronization, | ||
| + | |||
| + | These are conceptual enough to feel distinct from runes or Decans, while still being manipulable “Lego pieces.” | ||
| + | |||
| + | Spell Philosophy | ||
| + | |||
| + | Spells are constructed, | ||
| + | |||
| + | A spell might combine Primordia (e.g., Continuum + Force = teleport shove; Essence + Form = living sculpture). | ||
| + | |||
| + | Mistakes can cause wild, but scientific, failures. | ||
| + | |||
| + | Practitioners often keep lab notebooks of working formulae. | ||
| + | |||
| + | Why this works for designers | ||
| + | |||
| + | Matches the “reality is modular” flavour without imposing lore. | ||
| + | |||
| + | Lets spells be cleanly classified by their dominant Primordia. | ||
| + | |||
| + | Far less overlap than traditional “elemental” lists. | ||
| + | |||
| + | |||
| + | ^ Casting Method ^ Studied Magic ^ Borrowed Magic ^ Inherent Magic ^ Experimental Magic ^ External Magic ^ | ||
| + | | **Mana-based** | The Scholarly Arcanist | The Loaned Wellspring | The Innate Battery | The Volatile Equation | The Granted Conduit | | ||
| + | | **Ingredients-based** | The Ritual Crafter | The Pact Broker | The Alchemic Soul | The Reactive Mixer | The Patron' | ||
| + | | **Charge Up** | The Focused Master | The Channeling Vessel | The Meditative Soul | The Patient Innovator | The Bound Focus | | ||
| + | | **Cool Down** | The Quick Memorizer | The Rushed Borrower | The Burst Mage | The Rapid Tester | The Immediate Gift | | ||
| + | | **Consequences** | The Risky Scholar | The Desperate Pledger | The Wild Talent | The Unstable Pioneer | The Fickle Servant | ||
nexusframe/notes/magic.1763611490.txt.gz · Last modified: by tailkinker
