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nexusframe:notes:aisummary [2025/12/01 23:57] tailkinkernexusframe:notes:aisummary [2025/12/09 04:04] (current) tailkinker
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 ^  Roll    ^Result  ^ ^  Roll    ^Result  ^
 |   >23    |Complete success  | |   >23    |Complete success  |
-|  20-23  |Success           | +|  20-23   |Success           | 
-|  13-19  |Partial success   | +|  13-19   |Partial success   | 
-|  9-12   |Partial failure   +|  9-12    |Failure           
-|   <    |Failure           |+|   <    |Complete Failure  |
  
 It uses fixed damage values, multiplied by a value based on the outcome of the attack roll:  ×5 for Complete Success, ×3 for Success, ×2 for Partial Success, ×1 for Failure and 0 for Complete Failure.  Dice are never rolled for damage;  instead, the attack roll determines the amount of damage inflicted. It uses fixed damage values, multiplied by a value based on the outcome of the attack roll:  ×5 for Complete Success, ×3 for Success, ×2 for Partial Success, ×1 for Failure and 0 for Complete Failure.  Dice are never rolled for damage;  instead, the attack roll determines the amount of damage inflicted.
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 The skill system is deliberately simplified, with eighteen skills (three of which are combat-related - Aim, Melee and Unarmed) that auto-improve at certain levels. Said auto-improvement, however, is by increasing their current bonus, rather than D&D's "proficiency bonus" or PF2e's "plus level" systems, thus ensuring that late-game improvement in proficiency doesn't equal instant mastery. The skill system is deliberately simplified, with eighteen skills (three of which are combat-related - Aim, Melee and Unarmed) that auto-improve at certain levels. Said auto-improvement, however, is by increasing their current bonus, rather than D&D's "proficiency bonus" or PF2e's "plus level" systems, thus ensuring that late-game improvement in proficiency doesn't equal instant mastery.
  
-Traits come in four tiers:  Initiate (generally picked at first level), Adept (available at level 2), Expert (available at level 8) and Paragon (available at level 14).  They are split into a variety of pools, with the most universally available pools being General, Skill and Combat.+Traits come in four tiers:  Initiate (generally picked at first level), Adept (available at level 2), Master (available at level 8) and Paragon (available at level 14).  They are split into a variety of pools, with the most universally available pools being General, Skill and Combat.
  
 It uses an action point system, with six "seconds" per turn.  A combat round is ten seconds long, and it is assumed that the six seconds are six actual, physical seconds. It uses an action point system, with six "seconds" per turn.  A combat round is ten seconds long, and it is assumed that the six seconds are six actual, physical seconds.
  
 Many rules include "alternate" versions, such as the experience system (three separate systems that produce largely the same amount of XP per session) and the magic system (five casting methods, five spell lists, mix and match as you need). Many rules include "alternate" versions, such as the experience system (three separate systems that produce largely the same amount of XP per session) and the magic system (five casting methods, five spell lists, mix and match as you need).
nexusframe/notes/aisummary.1764633427.txt.gz · Last modified: by tailkinker