nexusframe:notes:aisummary
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:notes:aisummary [2025/11/20 03:27] – tailkinker | nexusframe:notes:aisummary [2025/12/09 04:04] (current) – tailkinker | ||
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| The Nexus Framework is a role-playing game system designed (by me) as a base for new games. | The Nexus Framework is a role-playing game system designed (by me) as a base for new games. | ||
| - | It uses 2d10 for action resolution, instead of a d20, and has five degrees of resolution: | + | It uses 2d10 for action resolution, instead of a d20, and has five degrees of resolution: |
| ^ Roll ^Result | ^ Roll ^Result | ||
| | > | | > | ||
| - | | 20-23 |Success | + | | 20-23 |
| - | | 13-19 |Partial success | + | | 13-19 |
| - | | 9-12 | + | | 9-12 |Failure |
| - | | < | + | | < |
| It uses fixed damage values, multiplied by a value based on the outcome of the attack roll: ×5 for Complete Success, ×3 for Success, ×2 for Partial Success, ×1 for Failure and 0 for Complete Failure. | It uses fixed damage values, multiplied by a value based on the outcome of the attack roll: ×5 for Complete Success, ×3 for Success, ×2 for Partial Success, ×1 for Failure and 0 for Complete Failure. | ||
| Line 16: | Line 16: | ||
| The skill system is deliberately simplified, with eighteen skills (three of which are combat-related - Aim, Melee and Unarmed) that auto-improve at certain levels. Said auto-improvement, | The skill system is deliberately simplified, with eighteen skills (three of which are combat-related - Aim, Melee and Unarmed) that auto-improve at certain levels. Said auto-improvement, | ||
| - | Traits come in four tiers: | + | Traits come in four tiers: |
| It uses an action point system, with six " | It uses an action point system, with six " | ||
| Many rules include " | Many rules include " | ||
nexusframe/notes/aisummary.1763609277.txt.gz · Last modified: by tailkinker
