nexusframe:notes:aisummary
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| nexusframe:notes:aisummary [2025/11/10 16:57] – tailkinker | nexusframe:notes:aisummary [2025/12/09 04:04] (current) – tailkinker | ||
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| The Nexus Framework is a role-playing game system designed (by me) as a base for new games. | The Nexus Framework is a role-playing game system designed (by me) as a base for new games. | ||
| - | It uses 2d10 for action resolution, instead of a d20, and has five degrees of resolution: | + | It uses 2d10 for action resolution, instead of a d20, and has five degrees of resolution: |
| - | It uses fixed damage values, multiplied by a value based on the outcome of the attack roll: x5 for Complete Success, x3 for Success, x2 for Partial | + | ^ Roll ^Result |
| + | | > | ||
| + | | 20-23 |Success | ||
| + | | 13-19 |Partial | ||
| + | | 9-12 |Failure | ||
| + | | < | ||
| - | It has no classes. | + | It uses fixed damage values, multiplied by a value based on the outcome of the attack roll: ×5 for Complete Success, ×3 for Success, ×2 for Partial Success, ×1 for Failure and 0 for Complete Failure. |
| + | |||
| + | It has no classes. | ||
| + | |||
| + | The skill system is deliberately simplified, with eighteen skills (three of which are combat-related - Aim, Melee and Unarmed) that auto-improve at certain levels. Said auto-improvement, | ||
| + | |||
| + | Traits come in four tiers: | ||
| It uses an action point system, with six " | It uses an action point system, with six " | ||
| - | Many rules include " | + | Many rules include " |
nexusframe/notes/aisummary.1762793856.txt.gz · Last modified: by tailkinker
