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nexusframe:conditions:winded

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nexusframe:conditions:winded [2025/12/16 04:36] tailkinkernexusframe:conditions:winded [2025/12/16 04:41] (current) tailkinker
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 A character who is Winded loses one second at the start of their turn.  This status condition will persist until the character [[nexusframe:actions:Take a Short Rest|Takes a Short Rest]]. A character who is Winded loses one second at the start of their turn.  This status condition will persist until the character [[nexusframe:actions:Take a Short Rest|Takes a Short Rest]].
  
-If a character gains this status condition and is already Winded, they become [[nexusframe:conditions:Fatigued]].+If a character gains this status condition and is already Winded, they become [[nexusframe:conditions:Fatigued]].  If they were already Fatigued, they instead become [[nexusframe:conditions:Exhausted]].  If they were already Exhausted, they instead become [[nexusframe:conditions:Fallen]], as they collapse from fatigue.
nexusframe/conditions/winded.txt · Last modified: by tailkinker