nexusframe:conditions:injured
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| nexusframe:conditions:injured [2025/12/16 04:54] – tailkinker | nexusframe:conditions:injured [2025/12/16 04:54] (current) – tailkinker | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| When the Injured condition is applied, the amount of damage inflicted is recorded with it. As the character recovers health, the amount recovered is subtracted from the //lowest// Injured value. | When the Injured condition is applied, the amount of damage inflicted is recorded with it. As the character recovers health, the amount recovered is subtracted from the //lowest// Injured value. | ||
| - | <WRAP 80% box round> | + | <WRAP 80% center |
| For example, Riven got rather badly mauled in his last adventure, and has Injured 7 and Injured 5. Therefore, he suffers a -2 penalty on all attribute and skill checks. | For example, Riven got rather badly mauled in his last adventure, and has Injured 7 and Injured 5. Therefore, he suffers a -2 penalty on all attribute and skill checks. | ||
| </ | </ | ||
nexusframe/conditions/injured.1765860882.txt.gz · Last modified: by tailkinker
