nexusframe:conditions:injured
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| nexusframe:conditions:injured [2025/11/14 16:36] – external edit 127.0.0.1 | nexusframe:conditions:injured [2025/12/16 04:54] (current) – tailkinker | ||
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| ====== Injured ====== | ====== Injured ====== | ||
| - | A character who has been Injured suffers a -1 penalty to all attribute and skill checks. | + | A character who has been Injured suffers a -1 penalty to all attribute and skill checks. This penalty is independent of the //value// of the Injured condition. A character may have this status condition multiple times, with differing values on each. |
| When the Injured condition is applied, the amount of damage inflicted is recorded with it. As the character recovers health, the amount recovered is subtracted from the //lowest// Injured value. | When the Injured condition is applied, the amount of damage inflicted is recorded with it. As the character recovers health, the amount recovered is subtracted from the //lowest// Injured value. | ||
| - | <WRAP 80% box round> | + | <WRAP 80% center |
| For example, Riven got rather badly mauled in his last adventure, and has Injured 7 and Injured 5. Therefore, he suffers a -2 penalty on all attribute and skill checks. | For example, Riven got rather badly mauled in his last adventure, and has Injured 7 and Injured 5. Therefore, he suffers a -2 penalty on all attribute and skill checks. | ||
| </ | </ | ||
nexusframe/conditions/injured.1763138218.txt.gz · Last modified: by 127.0.0.1
