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nexusframe:conditions:injured [2025/12/16 04:54] tailkinkernexusframe:conditions:injured [2025/12/16 04:54] (current) tailkinker
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 When the Injured condition is applied, the amount of damage inflicted is recorded with it.  As the character recovers health, the amount recovered is subtracted from the //lowest// Injured value.  When that value reaches zero, the Injured condition is removed.  Any excess healing applies to the new lowest Injured value. When the Injured condition is applied, the amount of damage inflicted is recorded with it.  As the character recovers health, the amount recovered is subtracted from the //lowest// Injured value.  When that value reaches zero, the Injured condition is removed.  Any excess healing applies to the new lowest Injured value.
  
-<WRAP 80% box round>+<WRAP 80% center box round>
 For example, Riven got rather badly mauled in his last adventure, and has Injured 7 and Injured 5.  Therefore, he suffers a -2 penalty on all attribute and skill checks.  He spends four days on bed rest, recovering eight points of health.  His Injured 5 is reduced to zero, and is removed.  The remaining three points of health reduce his Injured 7 to Injured 4, but it still applies.  After four days of bed rest, he still suffers a -1 penalty to all attribute and skill checks. For example, Riven got rather badly mauled in his last adventure, and has Injured 7 and Injured 5.  Therefore, he suffers a -2 penalty on all attribute and skill checks.  He spends four days on bed rest, recovering eight points of health.  His Injured 5 is reduced to zero, and is removed.  The remaining three points of health reduce his Injured 7 to Injured 4, but it still applies.  After four days of bed rest, he still suffers a -1 penalty to all attribute and skill checks.
 </WRAP> </WRAP>
nexusframe/conditions/injured.txt · Last modified: by tailkinker