User Tools

Site Tools


nexusframe:conditions:fatigued

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
nexusframe:conditions:fatigued [2025/12/16 04:36] tailkinkernexusframe:conditions:fatigued [2025/12/16 04:41] (current) tailkinker
Line 3: Line 3:
 A character who is Fatigued suffers slight on all skill checks, and loses two seconds at the start of each of their turns.  This status condition persists until the character [[nexusframe:actions:Take a Long Rest|Takes a Long Rest]]. A character who is Fatigued suffers slight on all skill checks, and loses two seconds at the start of each of their turns.  This status condition persists until the character [[nexusframe:actions:Take a Long Rest|Takes a Long Rest]].
  
-If a character gains this status condition and is already Fatigued, they become [[nexusframe:conditions:Exhausted]].+If a character gains this status condition and is already Fatigued, they become [[nexusframe:conditions:Exhausted]].  If they were already Exhausted, they instead become [[nexusframe:conditions:Fallen]], as they collapse from fatigue.
nexusframe/conditions/fatigued.txt · Last modified: by tailkinker