User Tools

Site Tools


nexusframe:conditions:exhausted

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

nexusframe:conditions:exhausted [2025/12/16 04:40] – created tailkinkernexusframe:conditions:exhausted [2025/12/16 04:41] (current) tailkinker
Line 3: Line 3:
 A character who is Exhausted suffers slight on all skill checks, cannot take reactions, and loses three seconds at the start of each of their turns.  This status condition persists until the character takes [[nexusframe:actions:Bed Rest]], and doing so reduces the condition to [[nexusframe:conditions:Fatigued]]. A character who is Exhausted suffers slight on all skill checks, cannot take reactions, and loses three seconds at the start of each of their turns.  This status condition persists until the character takes [[nexusframe:actions:Bed Rest]], and doing so reduces the condition to [[nexusframe:conditions:Fatigued]].
  
-If a character gains this status condition and is already Exhausted, they become [[nexusframe:conditions:Fallen]].+If a character gains this status condition and is already Exhausted, they become [[nexusframe:conditions:Fallen]], as they collapse from fatigue.
nexusframe/conditions/exhausted.txt · Last modified: by tailkinker