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nexusframe:characters:statistics [2025/11/09 15:32] – created tailkinkernexusframe:characters:statistics [2025/11/14 16:36] (current) – external edit 127.0.0.1
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 If an attack would inflict more damage than the target has stamina remaining, excess damage from that attack is applied to health, but does not cause the [[nexusframe:conditions:Injured]] status condition. If an attack would inflict more damage than the target has stamina remaining, excess damage from that attack is applied to health, but does not cause the [[nexusframe:conditions:Injured]] status condition.
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 +For most characters, their stamina is equal to their Body //value//---the raw score, not the modifier.  Some backgrounds---mostly those associated with combat---will increase a character's maximum stamina.
  
 ===== Health ===== ===== Health =====
  
 Health tracks the lasting harm a character sustains in battle---cuts, bruises, broken bones, and other wounds that cannot be shrugged off.  Unlike stamina, health recovers slowly, reflecting the body’s need for proper rest, treatment, and time to heal.  Damage to health represents true physical trauma, limiting a character’s effectiveness until properly tended to, and leaving them vulnerable if ignored. While stamina reflects temporary strain, health is the mark of danger made real: each point lost is a step closer to serious consequences, making careful tactics and recovery essential for survival. Health tracks the lasting harm a character sustains in battle---cuts, bruises, broken bones, and other wounds that cannot be shrugged off.  Unlike stamina, health recovers slowly, reflecting the body’s need for proper rest, treatment, and time to heal.  Damage to health represents true physical trauma, limiting a character’s effectiveness until properly tended to, and leaving them vulnerable if ignored. While stamina reflects temporary strain, health is the mark of danger made real: each point lost is a step closer to serious consequences, making careful tactics and recovery essential for survival.
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 Whenever a character takes damage that is applied to health (and none of it to stamina), they gain the [[nexusframe:conditions:Injured]] status condition, with a value equal to the amount of health lost to that attack. Whenever a character takes damage that is applied to health (and none of it to stamina), they gain the [[nexusframe:conditions:Injured]] status condition, with a value equal to the amount of health lost to that attack.
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 +A character's health is largely set by their [[nexusframe:characters:ancestries|Ancestry]].
 +
 +===== Speed =====
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 +A character's speed is the distance that they can travel in **two seconds** of brisk walking.  Of course, movement in combat is rarely so easily metered.  Therefore, the speed statistic is used as the basis for the various movement actions a character might take:  [[nexusframe:actions:Walk|walking]], [[nexusframe:actions:Run|running]], [[nexusframe:actions:Sprint|sprinting]] and [[nexusframe:actions:Charge|charging]].
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 +For a human, a speed of **five** is normal.
nexusframe/characters/statistics.1762702324.txt.gz · Last modified: by tailkinker