nexusframe:characters:statistics
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| nexusframe:characters:statistics [2025/11/09 15:32] – created tailkinker | nexusframe:characters:statistics [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 10: | Line 10: | ||
| If an attack would inflict more damage than the target has stamina remaining, excess damage from that attack is applied to health, but does not cause the [[nexusframe: | If an attack would inflict more damage than the target has stamina remaining, excess damage from that attack is applied to health, but does not cause the [[nexusframe: | ||
| + | |||
| + | For most characters, their stamina is equal to their Body // | ||
| ===== Health ===== | ===== Health ===== | ||
| Health tracks the lasting harm a character sustains in battle---cuts, | Health tracks the lasting harm a character sustains in battle---cuts, | ||
| - | |||
| Whenever a character takes damage that is applied to health (and none of it to stamina), they gain the [[nexusframe: | Whenever a character takes damage that is applied to health (and none of it to stamina), they gain the [[nexusframe: | ||
| + | |||
| + | A character' | ||
| + | |||
| + | ===== Speed ===== | ||
| + | |||
| + | A character' | ||
| + | |||
| + | For a human, a speed of **five** is normal. | ||
nexusframe/characters/statistics.1762702324.txt.gz · Last modified: by tailkinker
