nexusframe:characters:level
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:characters:level [2025/11/09 18:02] – [The Level Table] tailkinker | nexusframe:characters:level [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
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| - | ==== Gaining Traits | + | ==== Improving Attributes |
| - | Whenever | + | Every time a character |
| - | At every odd-numbered level, the character also gain a a Skill Trait. | + | ==== Improving Health |
| - | A character | + | Every time a character |
| - | ==== Improving Attributes | + | ==== Gaining Traits |
| - | Every time a character | + | Whenever |
| - | + | ||
| - | ==== Improving Injury and Stamina ==== | + | |
| - | Every time a character | + | At every odd-numbered level, the character |
| + | A character can only select a trait within or below their tier. At character creation, characters are Initiate-tier. | ||
| ===== Experience Points ===== | ===== Experience Points ===== | ||
nexusframe/characters/level.1762711351.txt.gz · Last modified: by tailkinker
