nexusframe:characters:level
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| nexusframe:characters:level [2025/11/08 04:51] – tailkinker | nexusframe:characters:level [2025/11/14 16:36] (current) – external edit 127.0.0.1 | ||
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| At its core, Level exists to mark stages of advancement---whether that means unlocking new Tiers of Traits, improving attributes, or broadening a character’s influence in the world. | At its core, Level exists to mark stages of advancement---whether that means unlocking new Tiers of Traits, improving attributes, or broadening a character’s influence in the world. | ||
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| + | ===== The Level Table ===== | ||
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| + | As characters adventure and gain experience, they grow in skill, talent, and influence. Each new level represents both the lessons learned and the personal growth achieved along the way. Leveling up is a steady process rather than a sudden leap; each stage brings new opportunities to refine existing abilities or discover new ones. | ||
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| + | ^ Level ^ Experience Points | ||
| + | | 1 | | ||
| + | | 2 | | ||
| + | | 3 | | ||
| + | | 4 | | ||
| + | | 5 | | ||
| + | | 6 | 1250--1649 | ||
| + | | 7 | 1650--2099 | ||
| + | | 8 | 2100--2599 | ||
| + | | 9 | 2600--3149 | ||
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| + | ==== Improving Attributes ==== | ||
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| + | Every time a character gains a level, they may distribute six points as they please among their attribute values. | ||
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| + | ==== Improving Health and Stamina ==== | ||
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| + | Every time a character gains a level, they may add two points to both their maximum health and their maximum stamina. | ||
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| + | ==== Gaining Traits ==== | ||
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| + | Whenever a character goes up a level, they will select and add one General Trait to their character. | ||
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| + | At every odd-numbered level, the character also gain a a Skill Trait. | ||
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| + | A character can only select a trait within or below their tier. At character creation, characters are Initiate-tier. | ||
| ===== Experience Points ===== | ===== Experience Points ===== | ||
nexusframe/characters/level.1762577471.txt.gz · Last modified: by tailkinker
