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nexusframe:characters:level [2025/11/08 04:51] tailkinkernexusframe:characters:level [2025/11/14 16:36] (current) – external edit 127.0.0.1
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 At its core, Level exists to mark stages of advancement---whether that means unlocking new Tiers of Traits, improving attributes, or broadening a character’s influence in the world. At its core, Level exists to mark stages of advancement---whether that means unlocking new Tiers of Traits, improving attributes, or broadening a character’s influence in the world.
 +
 +===== The Level Table =====
 +
 +As characters adventure and gain experience, they grow in skill, talent, and influence. Each new level represents both the lessons learned and the personal growth achieved along the way. Leveling up is a steady process rather than a sudden leap; each stage brings new opportunities to refine existing abilities or discover new ones.
 +
 +^  Level  ^  Experience Points  ^Notes  ^
 +|    1    |     0--149          |Character Creation              |
 +|    2    |   150--349          |+1 to all trained Skills        |
 +|    3    |   350--599          |Skill Trait                     |
 +|    4    |   600--899          |Ancestry Trait                  |
 +|    5    |   900--1249         |Skill Trait                     |
 +|    6    |  1250--1649         |Ancestry Trait                  |
 +|    7    |  1650--2099         |Skill Trait                     |
 +|    8    |  2100--2599         |+1 to all trained Skills        |
 +|    9    |  2600--3149         |Skill Trait                     |
 +|   10    |  3150--3749         |Ancestry Trait                  |
 +|   11    |  3750--4399         |Skill Trait                     |
 +|   12    |  4400--5099         |Ancestry Trait                  |
 +|   13    |  5100--5849         |Skill Trait                     |
 +|   14    |  5850--6649         |+1 to all trained Skills        |
 +|   15    |  6650--7499         |Skill Trait                     |
 +|   16    |     7500+           |Mandatory character retirement  |
 +
 +==== Improving Attributes ====
 +
 +Every time a character gains a level, they may distribute six points as they please among their attribute values.  No single attribute may receive more than four points.
 +
 +==== Improving Health and Stamina ====
 +
 +Every time a character gains a level, they may add two points to both their maximum health and their maximum stamina.
 +
 +==== Gaining Traits ====
 +
 +Whenever a character goes up a level, they will select and add one General Trait to their character.  Alternately, they may select a trait from any Specialist pool to which they have access, including the Combat Trait pool.
 +
 +At every odd-numbered level, the character also gain a a Skill Trait.  And at levels 4, 6, 10 and 12, they also gain an Ancestry trait.
 +
 +A character can only select a trait within or below their tier.  At character creation, characters are Initiate-tier.  At levels 2 through 7, they are Adept-tier.  At levels 8 through 13, they are Master tier.  And at levels 14 and 15, they are Paragon tier.  Each pool of traits is split into tiers, and includes a mention of the minimum levels required.
  
 ===== Experience Points ===== ===== Experience Points =====
nexusframe/characters/level.1762577471.txt.gz · Last modified: by tailkinker