nexusframe:characters:ancestries
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nexusframe:characters:ancestries [2025/11/09 15:50] – tailkinker | nexusframe:characters:ancestries [2025/11/30 04:28] (current) – [Attributes] tailkinker | ||
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| ===== Creating new Ancestries ===== | ===== Creating new Ancestries ===== | ||
| - | Because **The Nexus Framework** is setting-agnostic, | + | Because **The Nexus Framework** is setting-agnostic, |
| ==== Attribute Distribution ==== | ==== Attribute Distribution ==== | ||
| Line 15: | Line 15: | ||
| ==== Statistics ==== | ==== Statistics ==== | ||
| - | For most human-sized ancestries, a maximum health | + | For most human-sized ancestries, a typical |
| ==== Skills ==== | ==== Skills ==== | ||
| - | Every ancestry should offer two skills, and the player who selects an ancestry chooses one of those skills and gains a +1 training value in that skill. | + | Every ancestry should offer two skills, and the player who selects an ancestry chooses one of those skills and gains a +2 training value in that skill. |
| ==== Traits ==== | ==== Traits ==== | ||
| Line 39: | Line 38: | ||
| ==== Attributes ==== | ==== Attributes ==== | ||
| - | When you select Human as your ancestry, increase each of your attributes by +2, providing a balanced starting point without | + | When you select Human as your ancestry, increase each of your attributes by +2, providing a balanced starting point without |
| ==== Statistics ==== | ==== Statistics ==== | ||
| Line 47: | Line 46: | ||
| ==== Skills ==== | ==== Skills ==== | ||
| - | Humans are varied and adaptable, and this is reflected in their ability to learn // | + | Humans are varied and adaptable, and this is reflected in their ability to learn // |
| ==== Traits ==== | ==== Traits ==== | ||
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| ==== Skills ==== | ==== Skills ==== | ||
| - | Orcs are expected to be able to fight, preferably up close and personal. | + | Orcs are expected to be able to fight, preferably up close and personal. |
| ==== Traits ==== | ==== Traits ==== | ||
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| Orcs have a pool of traits reflecting their culture and biology. Traits are organized into four tiers: | Orcs have a pool of traits reflecting their culture and biology. Traits are organized into four tiers: | ||
| - | Apprentice | + | Initiate |
| - | Journeyman | + | Adept (requires Level 2) |
| Master (requires Level 8) | Master (requires Level 8) | ||
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| Suggested Orc traits for each tier: | Suggested Orc traits for each tier: | ||
| - | Apprentice: | + | Initiate: |
| Resilient: +1 bonus to Stamina rolls. | Resilient: +1 bonus to Stamina rolls. | ||
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| Savage Strike: +1 bonus on first attack in combat. | Savage Strike: +1 bonus on first attack in combat. | ||
| - | Journeyman: | + | Adept: |
| Battle-Hardened: | Battle-Hardened: | ||
nexusframe/characters/ancestries.1762703448.txt.gz · Last modified: by tailkinker
