nexusframe:characters:ancestries
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| nexusframe:characters:ancestries [2025/11/08 02:07] – created - external edit 127.0.0.1 | nexusframe:characters:ancestries [2025/11/30 04:28] (current) – [Attributes] tailkinker | ||
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| ===== Creating new Ancestries ===== | ===== Creating new Ancestries ===== | ||
| - | Because **The Nexus Framework** is setting-agnostic, | + | Because **The Nexus Framework** is setting-agnostic, |
| ==== Attribute Distribution ==== | ==== Attribute Distribution ==== | ||
| Line 12: | Line 12: | ||
| * No single attribute should receive more than +6, with +4 being the recommended maximum. | * No single attribute should receive more than +6, with +4 being the recommended maximum. | ||
| * No attribute should receive less than +1, ensuring that every lineage provides at least a small bonus in all areas. | * No attribute should receive less than +1, ensuring that every lineage provides at least a small bonus in all areas. | ||
| + | |||
| + | ==== Statistics ==== | ||
| + | |||
| + | For most human-sized ancestries, a typical maximum health is 12 + Body, and a typical speed is 5. Humans are an exception, with a maximum health of 10 + Body, reflecting their greater flexibility in skill and trait selection rather than raw resilience. | ||
| + | ==== Skills ==== | ||
| + | |||
| + | Every ancestry should offer two skills, and the player who selects an ancestry chooses one of those skills and gains a +2 training value in that skill. | ||
| ==== Traits ==== | ==== Traits ==== | ||
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| This approach encourages creativity while maintaining mechanical fairness, allowing players and GMs to craft diverse and meaningful ancestries suitable for any setting. | This approach encourages creativity while maintaining mechanical fairness, allowing players and GMs to craft diverse and meaningful ancestries suitable for any setting. | ||
| + | |||
| + | ---- | ||
| ===== Humans ===== | ===== Humans ===== | ||
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| ==== Attributes ==== | ==== Attributes ==== | ||
| - | When you select Human as your ancestry, increase each of your attributes by +2, providing a balanced starting point without | + | When you select Human as your ancestry, increase each of your attributes by +2, providing a balanced starting point without |
| + | |||
| + | ==== Statistics ==== | ||
| + | |||
| + | When you select Human as your ancestry, your maximum health is 10 + your Body modifier, and your speed is 5. | ||
| + | |||
| + | ==== Skills ==== | ||
| + | |||
| + | Humans are varied and adaptable, and this is reflected in their ability to learn // | ||
| ==== Traits ==== | ==== Traits ==== | ||
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| This distribution emphasizes raw strength and durability, while still allowing Orcs to function competently in other areas. | This distribution emphasizes raw strength and durability, while still allowing Orcs to function competently in other areas. | ||
| + | |||
| + | ==== Statistics ==== | ||
| + | |||
| + | Orcs are a bit more physically robust than humans, with a maximum health of 12 + Body modifier. | ||
| + | |||
| + | ==== Skills ==== | ||
| + | |||
| + | Orcs are expected to be able to fight, preferably up close and personal. | ||
| ==== Traits ==== | ==== Traits ==== | ||
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| Orcs have a pool of traits reflecting their culture and biology. Traits are organized into four tiers: | Orcs have a pool of traits reflecting their culture and biology. Traits are organized into four tiers: | ||
| - | Apprentice | + | Initiate |
| - | Journeyman | + | Adept (requires Level 2) |
| Master (requires Level 8) | Master (requires Level 8) | ||
| Line 66: | Line 91: | ||
| Suggested Orc traits for each tier: | Suggested Orc traits for each tier: | ||
| - | Apprentice: | + | Initiate: |
| Resilient: +1 bonus to Stamina rolls. | Resilient: +1 bonus to Stamina rolls. | ||
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| Savage Strike: +1 bonus on first attack in combat. | Savage Strike: +1 bonus on first attack in combat. | ||
| - | Journeyman: | + | Adept: |
| Battle-Hardened: | Battle-Hardened: | ||
nexusframe/characters/ancestries.1762567631.txt.gz · Last modified: by 127.0.0.1
