nexusframe:attributes
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| - | ====== Attributes ====== | ||
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| - | **The Nexus Framework** has six attributes: | ||
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| - | **Agility** measures a character’s overall speed, reflexes, and coordination. It governs the ability to make and dodge attacks, move gracefully in combat or exploration, | ||
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| - | **Body** represents a character’s physical resilience, stamina, and raw toughness. It affects resistance to injury, disease, and fatigue, as well as the capacity to endure harsh environments. A strong body allows a character to carry heavy loads and survive strenuous activity. | ||
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| - | **Charisma** defines a character’s personal magnetism, presence, and persuasive ability. It influences social interactions, | ||
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| - | **Dexterity** reflects fine motor skills, hand-eye coordination, | ||
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| - | **Education** represents a character’s formal and informal knowledge, learning capacity, and understanding of the world. It affects problem-solving, | ||
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| - | **Foresight** measures a character’s intuition, perception of patterns, and ability to anticipate future events. It guides planning, hazard recognition, | ||
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| - | ===== Value and Modifier ===== | ||
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| - | Each attribute has two numbers associated with it: its value and its modifier. | ||
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| - | ^ Value | ||
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| - | ^ 10--14 | ||
| - | | 15--20 | ||
| - | | 21--27 | ||
| - | | 28--35 | ||
| - | | 36--44 | ||
| - | | 45--54 | ||
| - | | 55--65 | ||
| - | | > | ||
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| - | ===== Starting Attribute Values ===== | ||
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| - | A character in **The Nexus Framework** begins with the following attribute values: | ||
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| - | | 22 | 18 | 15 | 11 | 8 | 4 | | ||
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| - | However, their ancestry will add to each of these values. | ||
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| - | These six starting values represent the character’s base potential before ancestry adjustments. Each value is assigned to one attribute of the player' | ||
nexusframe/attributes.1762567590.txt.gz · Last modified: by tailkinker
