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nexusframe:attributes [2025/11/01 14:55] – created tailkinkernexusframe:attributes [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Attributes ====== 
  
-The Nexus Framework has six attributes:  Agility, Body, Charisma, Dexterity, Education and Foresight. 
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-**Agility** measures a character’s overall speed, reflexes, and coordination. It governs the ability to make and dodge attacks, move gracefully in combat or exploration, and react quickly to sudden threats. High agility enhances both athletic feats and stealthy maneuvers. 
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-**Body** represents a character’s physical resilience, stamina, and raw toughness. It affects resistance to injury, disease, and fatigue, as well as the capacity to endure harsh environments. A strong body allows a character to carry heavy loads and survive strenuous activity. 
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-**Charisma** defines a character’s personal magnetism, presence, and persuasive ability. It influences social interactions, negotiation, leadership, and the capacity to inspire or manipulate others. Charisma can turn potential enemies into allies and foster trust in uncertain situations. 
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-**Dexterity** reflects fine motor skills, hand-eye coordination, and precision. It governs tasks requiring accuracy and control, such as lockpicking, sleight-of-hand, or aiming a ranged weapon. High dexterity enables smooth, deliberate actions under pressure. 
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-**Education** represents a character’s formal and informal knowledge, learning capacity, and understanding of the world. It affects problem-solving, scholarly pursuits, and skill acquisition. Well-educated characters can analyze situations, recall facts, and make informed decisions more effectively. 
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-**Foresight** measures a character’s intuition, perception of patterns, and ability to anticipate future events. It guides planning, hazard recognition, and strategic thinking. Characters with strong foresight are often prepared for dangers before they arise and can make choices that minimize risk. 
nexusframe/attributes.1762008941.txt.gz · Last modified: by tailkinker