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nexusframe:actions:strike [2025/11/11 01:33] – created tailkinkernexusframe:actions:strike [2025/11/14 16:36] (current) – external edit 127.0.0.1
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 **Skill Check**:  Melee\\ **Skill Check**:  Melee\\
  
-You attempt to strike the foe with a weapon in hand.  The foe must be within your reach.  Make a Melee skill check.+You attack a foe with a weapon in hand.  The foe must be within your reach.  Make a Melee skill check.
   * **Complete Success**:  You score a **Critical Hit**, inflicting your weapon's base damage times five, plus your Body attribute modifier.   * **Complete Success**:  You score a **Critical Hit**, inflicting your weapon's base damage times five, plus your Body attribute modifier.
   * **Success**:  You score a **Solid Hit**, inflicting your weapon's base damage times three, plus your Body attribute modifier.   * **Success**:  You score a **Solid Hit**, inflicting your weapon's base damage times three, plus your Body attribute modifier.
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   * **Failure**:  You score a **Glancing Blow**, inflicting your weapon's base damage plus your Body attribute modifier.  This damage can only apply to stamina;  if the target has no stamina remaining, excess damage is //not// transferred to health.   * **Failure**:  You score a **Glancing Blow**, inflicting your weapon's base damage plus your Body attribute modifier.  This damage can only apply to stamina;  if the target has no stamina remaining, excess damage is //not// transferred to health.
   * **Complete Failure**:  You **Miss** the target entirely, doing no damage.   * **Complete Failure**:  You **Miss** the target entirely, doing no damage.
 +
 +|**Complete Success**  |  Damage \[mu] 5 + Body       |
 +|**Success**            Damage \[mu] 3 + Body       |
 +|**Partial Success**    Damage \[mu] 2 + Body       |
 +|**Failure**            Damage \[mu] 1 + Body\[dg]  |
 +|**Complete Failure**  |  No Damage                   |
 +\[dg]Damage inflicted to stamina only.
  
 <WRAP 80% center box round> <WRAP 80% center box round>
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 If you are wielding a weapon in both hands, increase the damage multiplier //on a **Hit** or better// by one---that is, a **Hit** inflicts damage times three, a **Solid Hit** inflicts damage times four, and a **Critical Hit** inflicts damage times six. If you are wielding a weapon in both hands, increase the damage multiplier //on a **Hit** or better// by one---that is, a **Hit** inflicts damage times three, a **Solid Hit** inflicts damage times four, and a **Critical Hit** inflicts damage times six.
 +
 +A weapon held in a character's off hand suffers slight on its attack roll.
 </WRAP> </WRAP>
 <WRAP 80% center box round> <WRAP 80% center box round>
 **Design Notes**:  It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike. **Design Notes**:  It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike.
 </WRAP> </WRAP>
nexusframe/actions/strike.1762824796.txt.gz · Last modified: by tailkinker