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nexusframe:actions:shoot [2025/11/11 18:47] tailkinkernexusframe:actions:shoot [2025/12/14 08:56] (current) tailkinker
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 **Type**:  Attack\\ **Type**:  Attack\\
 **Time Required**:  3 seconds\\ **Time Required**:  3 seconds\\
-**Skill Check**:  Melee\\+**Skill Check**:  Aim\\
  
 You attack a foe with a ranged weapon.  The foe must be within the maximum range of your weapon.  Mark off one point of ammunition for your weapon, and make an Aim skill check.   You attack a foe with a ranged weapon.  The foe must be within the maximum range of your weapon.  Mark off one point of ammunition for your weapon, and make an Aim skill check.  
-  * **Complete Success**:  You score a **Critical Hit**, inflicting your weapon's base damage times five, plus your Body attribute modifier+  * **Complete Success**:  You score a **Critical Hit**, inflicting your weapon's base damage times five. 
-  * **Success**:  You score a **Solid Hit**, inflicting your weapon's base damage times three, plus your Body attribute modifier+  * **Success**:  You score a **Solid Hit**, inflicting your weapon's base damage times three. 
-  * **Partial Success**:  You score a **Hit**, inflicting your weapon's base damage times two, plus your Body attribute modifier+  * **Partial Success**:  You score a **Hit**, inflicting your weapon's base damage times two. 
-  * **Failure**:  You score a **Glancing Blow**, inflicting your weapon's base damage plus your Body attribute modifier.  This damage can only apply to stamina;  if the target has no stamina remaining, excess damage is //not// transferred to health.+  * **Failure**:  You score a **Glancing Blow**, inflicting your weapon's base damage.  This damage can only apply to stamina;  if the target has no stamina remaining, excess damage is //not// transferred to health.
   * **Complete Failure**:  You **Miss** the target entirely, doing no damage.   * **Complete Failure**:  You **Miss** the target entirely, doing no damage.
  
-|**Complete Success**  |  Damage \[mu] 5 + Body       | +|**Complete Success**  |  Damage \[mu] 5       | 
-|**Success**            Damage \[mu] 3 + Body       | +|**Success**            Damage \[mu] 3       | 
-|**Partial Success**    Damage \[mu] 2 + Body       | +|**Partial Success**    Damage \[mu] 2       | 
-|**Failure**            Damage \[mu] 1 + Body\[dg]  | +|**Failure**            Damage \[mu] 1\[dg] 
-|**Complete Failure**  |  No Damage                   |+|**Complete Failure**  |  No Damage            |
 \[dg]Damage inflicted to stamina only. \[dg]Damage inflicted to stamina only.
  
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 **Special Conditions** **Special Conditions**
  
-A target's Armour Rating is subtracted from your Melee skill check.  A target wearing Heavy Armour also reduces the weapon's base damage by one.+A target's Armour Rating is subtracted from your Aim skill check.  A target wearing Heavy Armour also reduces the weapon's base damage by one.
 </WRAP> </WRAP>
 <WRAP 80% center box round> <WRAP 80% center box round>
-**Design Notes**:  It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to count as an actual Strike.+**Design Notes**:  It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to actually inflict damage.
 </WRAP> </WRAP>
nexusframe/actions/shoot.1762886869.txt.gz · Last modified: by tailkinker