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nexusframe:actions:flurry

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nexusframe:actions:flurry [2025/11/11 18:42] – created tailkinkernexusframe:actions:flurry [2025/12/14 08:55] (current) tailkinker
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 **Type**:  Attack\\ **Type**:  Attack\\
 **Time Required**:  6 seconds\\ **Time Required**:  6 seconds\\
-**Skill Check**:  Aim, Melee or Unarmed\\+**Skill Check**:  Aim, Brawling or Melee\\ 
 +**Requires**:  Trained in Aim, Brawling or Melee\\
  
-You concentrate on attacking this round.  You may either [[nexusframe:actions:Step]] or [[nexusframe:actions:Raise a Shield]];  you may then either [[nexusframe:actions:Pummel]], [[Shoot] or [[nexusframe:actions:Strike]] twice, with a -1 penalty to each attack.  +You concentrate on attacking this round. You may either [[nexusframe:actions:Step]] or [[nexusframe:actions:Raise a Shield]]; then, you may make two attacks using [[nexusframe:actions:hurl|Hurl]], [[nexusframe:actions:Pummel]], [[nexusframe:actions:Shoot]], or [[nexusframe:actions:Strike]]. Each attack suffers a -1 penalty. You may only choose an attack action if you are trained in its associated skill.
  
 You may direct both attacks at a single foe, or split them between two foes. If split between two foes, each attack suffers a -2 penalty instead. You may direct both attacks at a single foe, or split them between two foes. If split between two foes, each attack suffers a -2 penalty instead.
  
 +<WRAP 80% center box round>
 +**Note**:  During a Flurry, the character may not ready, stow, draw, drop, or otherwise change armaments. All attacks must be made with weapons or free hands already in use when the Flurry begins.  The only exception is that a weapon that has been Hurled leaves an empty hand, which can be used to Pummel.
 +</WRAP>
 <WRAP 80% center box round> <WRAP 80% center box round>
 **Design Notes**:  While this action grants a bonus in terms of action economy, its primary purpose is to serve as a springboard for various fighting styles and further improvements. **Design Notes**:  While this action grants a bonus in terms of action economy, its primary purpose is to serve as a springboard for various fighting styles and further improvements.
 </WRAP> </WRAP>
nexusframe/actions/flurry.1762886542.txt.gz · Last modified: by tailkinker