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legacy:workingnotes [2025/03/09 22:27] tailkinkerlegacy:workingnotes [2025/09/27 01:38] (current) tailkinker
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 ====== Notes ====== ====== Notes ======
  
-Images are 720x960+==== Arcane Colleges ==== 
 +   
 +**Abjuration**---The art of shielding and negating, turning aside spells, forces, and unwanted intrusions.\\ 
 +//"Nothing touches me but by my leave."// 
 + 
 +**Conjuration**---The calling of creatures and the creation of objects from nothing or elsewhere.\\ 
 +//"From emptiness, abundance; from elsewhere, allies."// 
 + 
 +**Dissolution**---The unmaking of form and order, eroding matter, magic, and structure into nothingness.\\ 
 +//"All things fall apart, and I hasten their end."// 
 + 
 +**Divination**---The uncovering of hidden truths, from distant sights to secret knowledge.\\ 
 +//"No veil can hide the truth from my sight."// 
 + 
 +**Force**---The shaping of raw arcane pressure into walls, weapons, or kinetic power.\\ 
 +//"Will given weight is the hand that shapes the world."// 
 + 
 +**Gates**---The mastery of thresholds, opening paths across distance, time, and worlds. 
 +//"Every barrier is but a door awaiting my key."// 
 + 
 +**Transformation**---The alteration of bodies and substances, reshaping them into new forms.\\ 
 +//"What is, can be otherwise---I make it so."// 
 + 
 +**Wards**---The anchoring of standing spells, barriers, and bindings to guard and contain.\\ 
 +//"I bind, I bar, I endure."// 
 + 
 +==== Occult Studies ==== 
 + 
 +**Bloodcraft**--Manipulation of life’s essence through ritual, sacrifice, and the cipher of blood; healing, binding, and lethal exchange.\\ 
 +//"In each drop, a world entire."// 
 + 
 +**Charms**---Subtle enchantments that nudge emotion and will, from friendly persuasions to compulsions that stop just short of mind-control.\\ 
 +//"I move the soul with but a whisper."// 
 + 
 +**Covenants**---Calling, bargaining with, binding, and dismissing spirits, familiars, and other unseen agents.\\ 
 +//"Every bargain is a chain, for master and servant alike."// 
 + 
 +**Glamerie**---The crafting of illusions and glamours that reshape perception, memory, and sensory truth.\\ 
 +//"What the eye believes, the heart accepts."// 
 + 
 +**Jinxes**---Hexes and manipulations of luck and circumstance that sour fortunes and invite mishap.\\ 
 +//"A stumble at the wrong moment is death enough."// 
 + 
 +**Knowledge**---The pursuit and application of hidden lore, forbidden facts, and occult insight that change how the world is read.\\ 
 +//"The world is a book that bleeds when read."// 
 + 
 +**Necromancy**---Communion with and command of the dead: shades, memories, revenants, and the politics of undeath.\\ 
 +//"The living forget; the dead remember."// 
 + 
 +**Umbra**---Mastery of shadow and light as forces of concealment and revelation—veiling, revealing, blinding, and stepping through gloom.\\ 
 +//"In shadow, truth hides; in light, truth blinds."// 
 + 
 + 
 +==== Primal Paths ==== 
 + 
 +**Air**---Mastery over wind, currents, and the breath of the world; shaping the invisible flows that sweep the land.\\ 
 +//"The wind whispers and I answer."// 
 + 
 +**Animal**---Communion with, command of, and understanding of beasts and their instincts; empathy and kinship with all creatures.\\ 
 +//"In fur, feather, and claw, I see the world."// 
 + 
 +**Earth**---Control over stone, soil, and mineral life; shaping the land and drawing strength from its stability.\\ 
 +//"What is rooted may endure forever."// 
 + 
 +**Fire**---Harnessing flame and heat, from the spark of life to the consuming blaze; creation and destruction in equal measure.\\ 
 +//"From spark to inferno, power burns through me."// 
 + 
 +**Plant**---The growth, movement, and subtle intelligence of vegetation; life, shelter, and slow persistence of nature.\\ 
 +//"In every leaf, a story takes root."// 
 + 
 +**Spirits**---Interaction with the unseen life forces of the world; guidance, blessing, and the power of ancestral or natural spirits.\\ 
 +//"The unseen walks beside me."// 
 + 
 +**Storms**---The fury and rhythm of weather, lightning, and tempests; commanding chaos and sudden change.\\ 
 +//"Thunder speaks, and I heed its voice."// 
 + 
 +**Water**---Mastery over rivers, seas, and the currents of life; fluidity, reflection, and the shaping of the world through motion.\\ 
 +//"I flow where the world allows, carving paths unseen."// 
 + 
 + 
 +---- 
 + 
 +Rebalancing backgrounds in my Legacy RPG.  Every background gets the following for free: 
 +  * 10 points of stamina; 
 +  * 2d4 recovery dice; 
 +  * 2 training ranks in defences (Fortitude, Reflex, Will); 
 +  * 100 silver coins; 
 +  * 20 "customization points" (which must all be spent at design time). 
 + 
 +Customization points may be spent as follows: 
 +  * 1 point for +2.5 stamina (rounded to convenient values); 
 +  * 2 points to increase die size of all recovery dice; 
 +  * 3 points to add an additional recovery die; 
 +  * 2 points for +1 training rank in defences; 
 +  * 1 point for a training rank in skills, but -1 point if two or more skills are assigned, rather than chosen; 
 +  * 3 points for an assigned trait; 
 +  * 4 points for a trait chosen from a list; 
 +  * 1 point for +25 silver coins. 
 + 
 + 
 +Images are 720x960\\
 Longbow max range is 120m. Longbow max range is 120m.
  
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 Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish. Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish.
  
 +===== XP Handouts =====
  
-===== Backgrounds ===== +^  Level  ^     Minion  ^    Regular  ^      Elite  ^       Solo  ^ 
- +|     -2  |         12  |         60  |        120  |        300  | 
-Archer\\ +|     -1  |         16  |         80  |        160  |        400  | 
-Artificer\\ +|      0  |         20  |        100  |        200  |        500  | 
-Bard\\ +|      1  |         24  |        120  |        240  |        600  | 
-Berserker\\ +|      2  |         32  |        160  |        320  |        800  | 
-Charlatan\\ +|      3  |         40  |        200  |        400  |      1,000  | 
-Constable\\ +|      4  |         48  |        240  |        480  |      1,200  | 
-Healer\\ +|      5  |         64  |        320  |        640  |      1,600  | 
-Hermit\\ +|      6  |         80  |        400  |        800  |      2,000  | 
-Hunter\\ +|      7  |         96  |        480  |        960  |      2,400  | 
-Investigator\\ +|      8  |        128  |        640  |      1,280  |      3,200  | 
-Knight\\ +|      9  |        160  |        800  |      1,600  |      4,000  | 
-Law Enforcement Officer\\ +|     10  |        192  |        960  |      1,920  |      4,800  | 
-Magician\\ +|     11  |        256  |      1,280  |      2,560  |      6,400  | 
-Mentalist\\ +|     12  |        320  |      1,600  |      3,200  |      8,000  | 
-Mercenary\\ +|     13  |        384  |      1,920  |      3,840  |      9,600  | 
-Noble\\ +|     14  |        512  |      2,560  |      5,120  |     12,800  | 
-Oracle\\ +|     15  |        640  |      3,200  |      6,400  |     16,000  | 
-Outlander\\ +|     16  |        768  |      3,840  |      7,680  |     19,200  | 
-Priest\\ +|     17  |      1,024  |      5,120  |     10,240  |     25,600  | 
-Pugilist\\ +|     18  |      1,280  |      6,400  |     12,800  |     32,000  | 
-Sage\\ +|     19  |      1,536  |      7,680  |     15,360  |     38,400  | 
-Scion\\ +|     20  |      2,048  |     10,240  |     20,480  |     51,200  | 
-Scout\\ +|     21  |      2,560  |     12,800  |     25,600  |     64,000  | 
-Sharpshooter\\ +|     22  |      3,072  |     15,360  |     30,720  |     76,800  | 
-Spirit Caller\\ +|     23  |      4,096  |     20,480  |     40,960  |    102,400  | 
-Swashbuckler\\ +|     24  |      5,120  |     25,600  |     51,200  |    128,000  | 
-Templar\\ +|     25  |      6,144  |     30,720  |     61,440  |    153,600  | 
-Thief\\ +|     26  |      8,192  |     40,960  |     81,920  |    204,800  | 
-Witch\\ +|     27  |     10,240  |     51,200  |    102,400  |    256,000  | 
- +|     28  |     12,288  |     61,440  |    122,880  |    307,200  | 
-Female Elf Archer\\ +|     29  |     16,384  |     81,920  |    163,840  |    409,600  | 
-Female Orc Artificer\\ +|     30  |     20,480  |    102,400  |    204,800  |    512,000  | 
-Male Dwarf Bard\\ +|     31  |     24,576  |    122,880  |    245,760  |    614,400  | 
-Male Human Berserker\\ +|     32  |     32,768  |    163,840  |    327,680  |    819,200  | 
-Female Goblin Charlatan\\ +|     33  |     40,960  |    204,800  |    409,600  |  1,024,000  | 
-Male Goblin Constable\\ +|     34  |     49,152  |    245,760  |    491,520  |  1,228,800  | 
-Male Human Healer\\ +|     35  |     65,536  |    327,680  |    655,360  |  1,638,400  |
-Female Gnome Hermit\\ +
-Female Wyrmblood Hunter\\ +
-Female Dwarf Investigator\\ +
-Female Elf Knight\\ +
-Male Wyrmblood Magician\\ +
-Female Goblin Mentalist\\ +
-Female Orc Mercenary\\ +
-Male Orc Noble\\ +
-Female Human Oracle\\ +
-Male Elf Outlander\\ +
-Male Wyrmblood Priest\\ +
-Male Gnome Pugilist\\ +
-Female Dwarf Sage\\ +
-Male Gnome Scion\\ +
-Male Elf Scout\\ +
-Female Gnome Sharpshooter\\ +
-Male Dwarf Spirit Caller\\ +
-Male Orc Swashbuckler\\ +
-Female Wyrmblood Templar\\ +
-Male Goblin Thief\\ +
-Female Human Witch\\+
  
legacy/workingnotes.1741559267.txt.gz · Last modified: by tailkinker