legacy:workingnotes
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legacy:workingnotes [2025/03/06 18:52] – [Backgrounds] tailkinker | legacy:workingnotes [2025/09/27 01:38] (current) – tailkinker | ||
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====== Notes ====== | ====== Notes ====== | ||
- | Images are 720x960 | + | ==== Arcane Colleges ==== |
+ | |||
+ | **Abjuration**---The art of shielding and negating, turning aside spells, forces, and unwanted intrusions.\\ | ||
+ | //" | ||
+ | |||
+ | **Conjuration**---The calling of creatures and the creation of objects from nothing or elsewhere.\\ | ||
+ | //" | ||
+ | |||
+ | **Dissolution**---The unmaking of form and order, eroding matter, magic, and structure into nothingness.\\ | ||
+ | //"All things fall apart, and I hasten their end."// | ||
+ | |||
+ | **Divination**---The uncovering of hidden truths, from distant sights to secret knowledge.\\ | ||
+ | //"No veil can hide the truth from my sight."// | ||
+ | |||
+ | **Force**---The shaping of raw arcane pressure into walls, weapons, or kinetic power.\\ | ||
+ | //" | ||
+ | |||
+ | **Gates**---The mastery of thresholds, opening paths across distance, time, and worlds. | ||
+ | //" | ||
+ | |||
+ | **Transformation**---The alteration of bodies and substances, reshaping them into new forms.\\ | ||
+ | //" | ||
+ | |||
+ | **Wards**---The anchoring of standing spells, barriers, and bindings to guard and contain.\\ | ||
+ | //"I bind, I bar, I endure."// | ||
+ | |||
+ | ==== Occult Studies ==== | ||
+ | |||
+ | **Bloodcraft**--Manipulation of life’s essence through ritual, sacrifice, and the cipher of blood; healing, binding, and lethal exchange.\\ | ||
+ | //"In each drop, a world entire."// | ||
+ | |||
+ | **Charms**---Subtle enchantments that nudge emotion and will, from friendly persuasions to compulsions that stop just short of mind-control.\\ | ||
+ | //"I move the soul with but a whisper."// | ||
+ | |||
+ | **Covenants**---Calling, | ||
+ | //" | ||
+ | |||
+ | **Glamerie**---The crafting of illusions and glamours that reshape perception, memory, and sensory truth.\\ | ||
+ | //" | ||
+ | |||
+ | **Jinxes**---Hexes and manipulations of luck and circumstance that sour fortunes and invite mishap.\\ | ||
+ | //"A stumble at the wrong moment is death enough."// | ||
+ | |||
+ | **Knowledge**---The pursuit and application of hidden lore, forbidden facts, and occult insight that change how the world is read.\\ | ||
+ | //"The world is a book that bleeds when read."// | ||
+ | |||
+ | **Necromancy**---Communion with and command of the dead: shades, memories, revenants, and the politics of undeath.\\ | ||
+ | //"The living forget; the dead remember."// | ||
+ | |||
+ | **Umbra**---Mastery of shadow and light as forces of concealment and revelation—veiling, | ||
+ | //"In shadow, truth hides; in light, truth blinds."// | ||
+ | |||
+ | |||
+ | ==== Primal Paths ==== | ||
+ | |||
+ | **Air**---Mastery over wind, currents, and the breath of the world; shaping the invisible flows that sweep the land.\\ | ||
+ | //"The wind whispers and I answer."// | ||
+ | |||
+ | **Animal**---Communion with, command of, and understanding of beasts and their instincts; empathy and kinship with all creatures.\\ | ||
+ | //"In fur, feather, and claw, I see the world."// | ||
+ | |||
+ | **Earth**---Control over stone, soil, and mineral life; shaping the land and drawing strength from its stability.\\ | ||
+ | //" | ||
+ | |||
+ | **Fire**---Harnessing flame and heat, from the spark of life to the consuming blaze; creation and destruction in equal measure.\\ | ||
+ | //" | ||
+ | |||
+ | **Plant**---The growth, movement, and subtle intelligence of vegetation; life, shelter, and slow persistence of nature.\\ | ||
+ | //"In every leaf, a story takes root."// | ||
+ | |||
+ | **Spirits**---Interaction with the unseen life forces of the world; guidance, blessing, and the power of ancestral or natural spirits.\\ | ||
+ | //"The unseen walks beside me."// | ||
+ | |||
+ | **Storms**---The fury and rhythm of weather, lightning, and tempests; commanding chaos and sudden change.\\ | ||
+ | //" | ||
+ | |||
+ | **Water**---Mastery over rivers, seas, and the currents of life; fluidity, reflection, and the shaping of the world through motion.\\ | ||
+ | //"I flow where the world allows, carving paths unseen."// | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | Rebalancing backgrounds in my Legacy RPG. Every background gets the following for free: | ||
+ | * 10 points of stamina; | ||
+ | * 2d4 recovery dice; | ||
+ | * 2 training ranks in defences (Fortitude, Reflex, Will); | ||
+ | * 100 silver coins; | ||
+ | * 20 " | ||
+ | |||
+ | Customization points may be spent as follows: | ||
+ | * 1 point for +2.5 stamina (rounded to convenient values); | ||
+ | * 2 points to increase die size of all recovery dice; | ||
+ | * 3 points to add an additional recovery die; | ||
+ | * 2 points for +1 training rank in defences; | ||
+ | * 1 point for a training rank in skills, but -1 point if two or more skills are assigned, rather than chosen; | ||
+ | * 3 points for an assigned trait; | ||
+ | * 4 points for a trait chosen from a list; | ||
+ | * 1 point for +25 silver coins. | ||
+ | |||
+ | |||
+ | Images are 720x960\\ | ||
Longbow max range is 120m. | Longbow max range is 120m. | ||
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Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish. | Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish. | ||
+ | ===== XP Handouts ===== | ||
- | ===== Backgrounds ===== | + | ^ Level ^ |
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+ | | 0 | | ||
+ | | 1 | | ||
+ | | 2 | | ||
+ | | 3 | | ||
+ | | 4 | | ||
+ | | 5 | | ||
+ | | 6 | | ||
+ | | 7 | | ||
+ | | 8 | 128 | 640 | 1,280 | 3,200 | | ||
+ | | 9 | 160 | 800 | 1,600 | 4,000 | | ||
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- | Archer\\ | ||
- | Artificer\\ | ||
- | Bard\\ | ||
- | Berserker\\ | ||
- | Charlatan\\ | ||
- | Healer\\ | ||
- | Hermit\\ | ||
- | Hunter\\ | ||
- | Investigator\\ | ||
- | Knight\\ | ||
- | Law Enforcement Officer\\ | ||
- | Magician\\ | ||
- | Mentalist\\ | ||
- | Mercenary\\ | ||
- | Noble\\ | ||
- | Oracle\\ | ||
- | Outlander\\ | ||
- | Priest\\ | ||
- | Pugilist\\ | ||
- | Sage\\ | ||
- | Scion\\ | ||
- | Scout\\ | ||
- | Sharpshooter\\ | ||
- | Spirit Caller\\ | ||
- | Swashbuckler\\ | ||
- | Templar\\ | ||
- | Thief\\ | ||
- | Witch\\ |
legacy/workingnotes.1741287158.txt.gz · Last modified: by tailkinker