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legacy:workingnotes [2025/02/22 16:54] tailkinkerlegacy:workingnotes [2025/09/27 01:38] (current) tailkinker
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 ====== Notes ====== ====== Notes ======
  
-Images are 720x960+==== Arcane Colleges ==== 
 +   
 +**Abjuration**---The art of shielding and negating, turning aside spells, forces, and unwanted intrusions.\\ 
 +//"Nothing touches me but by my leave."// 
 + 
 +**Conjuration**---The calling of creatures and the creation of objects from nothing or elsewhere.\\ 
 +//"From emptiness, abundance; from elsewhere, allies."// 
 + 
 +**Dissolution**---The unmaking of form and order, eroding matter, magic, and structure into nothingness.\\ 
 +//"All things fall apart, and I hasten their end."// 
 + 
 +**Divination**---The uncovering of hidden truths, from distant sights to secret knowledge.\\ 
 +//"No veil can hide the truth from my sight."// 
 + 
 +**Force**---The shaping of raw arcane pressure into walls, weapons, or kinetic power.\\ 
 +//"Will given weight is the hand that shapes the world."// 
 + 
 +**Gates**---The mastery of thresholds, opening paths across distance, time, and worlds. 
 +//"Every barrier is but a door awaiting my key."// 
 + 
 +**Transformation**---The alteration of bodies and substances, reshaping them into new forms.\\ 
 +//"What is, can be otherwise---I make it so."// 
 + 
 +**Wards**---The anchoring of standing spells, barriers, and bindings to guard and contain.\\ 
 +//"I bind, I bar, I endure."// 
 + 
 +==== Occult Studies ==== 
 + 
 +**Bloodcraft**--Manipulation of life’s essence through ritual, sacrifice, and the cipher of blood; healing, binding, and lethal exchange.\\ 
 +//"In each drop, a world entire."// 
 + 
 +**Charms**---Subtle enchantments that nudge emotion and will, from friendly persuasions to compulsions that stop just short of mind-control.\\ 
 +//"I move the soul with but a whisper."// 
 + 
 +**Covenants**---Calling, bargaining with, binding, and dismissing spirits, familiars, and other unseen agents.\\ 
 +//"Every bargain is a chain, for master and servant alike."// 
 + 
 +**Glamerie**---The crafting of illusions and glamours that reshape perception, memory, and sensory truth.\\ 
 +//"What the eye believes, the heart accepts."// 
 + 
 +**Jinxes**---Hexes and manipulations of luck and circumstance that sour fortunes and invite mishap.\\ 
 +//"A stumble at the wrong moment is death enough."// 
 + 
 +**Knowledge**---The pursuit and application of hidden lore, forbidden facts, and occult insight that change how the world is read.\\ 
 +//"The world is a book that bleeds when read."// 
 + 
 +**Necromancy**---Communion with and command of the dead: shades, memories, revenants, and the politics of undeath.\\ 
 +//"The living forget; the dead remember."// 
 + 
 +**Umbra**---Mastery of shadow and light as forces of concealment and revelation—veiling, revealing, blinding, and stepping through gloom.\\ 
 +//"In shadow, truth hides; in light, truth blinds."// 
 + 
 + 
 +==== Primal Paths ==== 
 + 
 +**Air**---Mastery over wind, currents, and the breath of the world; shaping the invisible flows that sweep the land.\\ 
 +//"The wind whispers and I answer."// 
 + 
 +**Animal**---Communion with, command of, and understanding of beasts and their instincts; empathy and kinship with all creatures.\\ 
 +//"In fur, feather, and claw, I see the world."// 
 + 
 +**Earth**---Control over stone, soil, and mineral life; shaping the land and drawing strength from its stability.\\ 
 +//"What is rooted may endure forever."// 
 + 
 +**Fire**---Harnessing flame and heat, from the spark of life to the consuming blaze; creation and destruction in equal measure.\\ 
 +//"From spark to inferno, power burns through me."// 
 + 
 +**Plant**---The growth, movement, and subtle intelligence of vegetation; life, shelter, and slow persistence of nature.\\ 
 +//"In every leaf, a story takes root."// 
 + 
 +**Spirits**---Interaction with the unseen life forces of the world; guidance, blessing, and the power of ancestral or natural spirits.\\ 
 +//"The unseen walks beside me."// 
 + 
 +**Storms**---The fury and rhythm of weather, lightning, and tempests; commanding chaos and sudden change.\\ 
 +//"Thunder speaks, and I heed its voice."// 
 + 
 +**Water**---Mastery over rivers, seas, and the currents of life; fluidity, reflection, and the shaping of the world through motion.\\ 
 +//"I flow where the world allows, carving paths unseen."// 
 + 
 + 
 +---- 
 + 
 +Rebalancing backgrounds in my Legacy RPG.  Every background gets the following for free: 
 +  * 10 points of stamina; 
 +  * 2d4 recovery dice; 
 +  * 2 training ranks in defences (Fortitude, Reflex, Will); 
 +  * 100 silver coins; 
 +  * 20 "customization points" (which must all be spent at design time). 
 + 
 +Customization points may be spent as follows: 
 +  * 1 point for +2.5 stamina (rounded to convenient values); 
 +  * 2 points to increase die size of all recovery dice; 
 +  * 3 points to add an additional recovery die; 
 +  * 2 points for +1 training rank in defences; 
 +  * 1 point for a training rank in skills, but -1 point if two or more skills are assigned, rather than chosen; 
 +  * 3 points for an assigned trait; 
 +  * 4 points for a trait chosen from a list; 
 +  * 1 point for +25 silver coins. 
 + 
 + 
 +Images are 720x960\\ 
 +Longbow max range is 120m.
  
 Tactician – A battlefield strategist who analyzes foes and strikes with calculated precision.  Gets the Investigator trick and the Thaumaturge trick. Tactician – A battlefield strategist who analyzes foes and strikes with calculated precision.  Gets the Investigator trick and the Thaumaturge trick.
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 "Epic Fantasy" and "Gritty Realism" would be mutually exclusive, as would "Chunky Salsa" and "Light Fantasy" It's almost like an Alignment system for RPG settings! "Epic Fantasy" and "Gritty Realism" would be mutually exclusive, as would "Chunky Salsa" and "Light Fantasy" It's almost like an Alignment system for RPG settings!
  
-Archer +===== Design Notes =====
-Artificer +
-Bard +
-Berserker +
-Bounty Hunter +
-Charlatan +
-Guardsman +
-Hermit +
-Hunter +
-Investigator +
-Magician +
-Mercenary +
-Noble +
-Outlander +
-Priest +
-Sage +
-Scion +
-Scout +
-Sharpshooter +
-Swashbuckler +
-Thief +
-Thrall+
  
----- 
  
 Base speed 5m, a turn is 10s long, but a character gets to make 6s worth of choices across that time. Base speed 5m, a turn is 10s long, but a character gets to make 6s worth of choices across that time.
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 Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish. Run (2 × Speed m, 2s, Unguarded, Counterattack with Favour) → Fastest movement but makes you easy to punish.
  
 +===== XP Handouts =====
  
-====== Backgrounds ======+^  Level  ^     Minion  ^    Regular  ^      Elite  ^       Solo 
 +|     -2  |         12  |         60  |        120  |        300  | 
 +|     -1  |         16  |         80  |        160  |        400  | 
 +|      0  |         20  |        100  |        200  |        500  | 
 +|      1  |         24  |        120  |        240  |        600  | 
 +|      2  |         32  |        160  |        320  |        800  | 
 +|      3  |         40  |        200  |        400  |      1,000  | 
 +|      4  |         48  |        240  |        480  |      1,200  | 
 +|      5  |         64  |        320  |        640  |      1,600  | 
 +|      6  |         80  |        400  |        800  |      2,000  | 
 +|      7  |         96  |        480  |        960  |      2,400  | 
 +|      8  |        128  |        640  |      1,280  |      3,200  | 
 +|      9  |        160  |        800  |      1,600  |      4,000  | 
 +|     10  |        192  |        960  |      1,920  |      4,800  | 
 +|     11  |        256  |      1,280  |      2,560  |      6,400  | 
 +|     12  |        320  |      1,600  |      3,200  |      8,000  | 
 +|     13  |        384  |      1,920  |      3,840  |      9,600  | 
 +|     14  |        512  |      2,560  |      5,120  |     12,800 
 +|     15  |        640  |      3,200  |      6,400  |     16,000 
 +|     16  |        768  |      3,840  |      7,680  |     19,200 
 +|     17  |      1,024  |      5,120  |     10,240  |     25,600 
 +|     18  |      1,280  |      6,400  |     12,800  |     32,000 
 +|     19  |      1,536  |      7,680  |     15,360  |     38,400 
 +|     20  |      2,048  |     10,240  |     20,480  |     51,200 
 +|     21  |      2,560  |     12,800  |     25,600  |     64,000 
 +|     22  |      3,072  |     15,360  |     30,720  |     76,800 
 +|     23  |      4,096  |     20,480  |     40,960  |    102,400 
 +|     24  |      5,120  |     25,600  |     51,200  |    128,000 
 +|     25  |      6,144  |     30,720  |     61,440  |    153,600 
 +|     26  |      8,192  |     40,960  |     81,920  |    204,800 
 +|     27  |     10,240  |     51,200  |    102,400  |    256,000 
 +|     28  |     12,288  |     61,440  |    122,880  |    307,200 
 +|     29  |     16,384  |     81,920  |    163,840  |    409,600 
 +|     30  |     20,480  |    102,400  |    204,800  |    512,000 
 +|     31  |     24,576  |    122,880  |    245,760  |    614,400 
 +|     32  |     32,768  |    163,840  |    327,680  |    819,200 
 +|     33  |     40,960  |    204,800  |    409,600  |  1,024,000 
 +|     34  |     49,152  |    245,760  |    491,520  |  1,228,800 
 +|     35  |     65,536  |    327,680  |    655,360  |  1,638,400  |
  
-Archer\\ 
-Artificer\\ 
-Bard\\ 
-Berserker\\ 
-Charlatan\\ 
-Hermit\\ 
-Hunter\\ 
-Investigator\\ 
-Magician\\ 
-Mercenary\\ 
-Noble\\ 
-Outlander\\ 
-Priest\\ 
-Sage\\ 
-Scion\\ 
-Scout\\ 
-Sharpshooter\\ 
-Swashbuckler\\ 
-Templar\\ 
-Thief\\ 
-Thrall\\ 
legacy/workingnotes.1740243242.txt.gz · Last modified: by tailkinker