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legacy:traits:weaver_magic

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legacy:traits:weaver_magic [2025/09/03 05:04] – created tailkinkerlegacy:traits:weaver_magic [2025/09/04 17:04] (current) tailkinker
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 Blocks: [[legacy:traits:Channeling Magic]], [[legacy:traits:Empowered Magic]], [[legacy:traits:Scion Magic]], [[legacy:traits:Studied Magic]] Blocks: [[legacy:traits:Channeling Magic]], [[legacy:traits:Empowered Magic]], [[legacy:traits:Scion Magic]], [[legacy:traits:Studied Magic]]
  
-You manipulate the underlying fabric of reality itself, bending geometric patterns, ley lines, or the hidden arithmancy of the world to cast your spells. Weave Magic is deliberate, precise, and requires both preparation and focus. You cannot rely on rapid casting; each spell you cast draws upon the structure of reality and then must be allowed to "reset" before you may cast again.+You manipulate the underlying fabric of reality itself, bending geometric patterns, ley lines, or the hidden arithmancy of the world to cast your spells. Weaver Magic is deliberate, precise, and requires both preparation and focus. You cannot rely on rapid casting; each spell you cast draws upon the structure of reality and then must be allowed to "reset" before you may cast again.
  
 Choose one of the following Disciplines: Choose one of the following Disciplines:
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 |Occult | Occult Spellcasting | |Occult | Occult Spellcasting |
  
-Your spellcasting attribute is Intellect. You gain one training rank in the appropriate Spellcasting skill. Choose two Power 1 spells from your chosen Discipline and add them to your list of spells known.+Your spellcasting attribute is Intellect. You gain one training rank in the appropriate Spellcasting skill. Choose two Power 1 spells from your chosen Discipline and add them to your list of spells known.  You gain one additional spell every time you gain a level. The new spell must be chosen from your chosen Discipline, and cannot have a Power higher than your current ranks in your Spellcasting skill (after the upgrade).
  
 Whenever you [[legacy:rules:actions:Cast a Spell]], the spell’s Power is automatically equal to your current ranks in your Spellcasting skill---it is always cast at maximum potential. If the spell is of lower Power than this maximum, you may Overcharge it as high as that maximum.   Whenever you [[legacy:rules:actions:Cast a Spell]], the spell’s Power is automatically equal to your current ranks in your Spellcasting skill---it is always cast at maximum potential. If the spell is of lower Power than this maximum, you may Overcharge it as high as that maximum.  
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 <WRAP box 80% center> <WRAP box 80% center>
-Example: Zyn casts a Power 4 Weave spell to fortify an area with magical barriers. Immediately after casting, he must wait 4 turns before casting another spell. During his next turn, he spends part of his action readying his sword and shield before moving.+Example: Zyn casts a Power 4 Weaver spell to fortify an area with magical barriers. Immediately after casting, he must wait 4 turns before casting another spell. During his next turn, he spends part of his action readying his sword and shield before moving.
 </WRAP> </WRAP>
  
legacy/traits/weaver_magic.1756875877.txt.gz · Last modified: by tailkinker