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legacy:traits:moment_of_clarity

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legacy:traits:moment_of_clarity [2025/03/20 16:31] – created tailkinkerlegacy:traits:moment_of_clarity [2025/03/20 17:00] (current) tailkinker
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 **Requires**:  [[legacy:characters:background:Hermit]], [[legacy:characters:background:Oracle]], [[legacy:characters:background:Priest]], [[legacy:characters:background:spiritcaller|Spirit Caller]], or [[legacy:characters:background:Witch]] background.\\ **Requires**:  [[legacy:characters:background:Hermit]], [[legacy:characters:background:Oracle]], [[legacy:characters:background:Priest]], [[legacy:characters:background:spiritcaller|Spirit Caller]], or [[legacy:characters:background:Witch]] background.\\
-**Time Required**:  Free Reaction.+**Time Required**:  Free Action.\\ 
 +**Trigger**:  Your turn starts.
  
 Attempts to influence your mind can succeed, but you often can throw them off more easily.  At the start of your turn, you may make a saving throw to overcome the [[legacy:conditions:Charmed]], [[legacy:conditions:Confused]], [[legacy:conditions:Dominated]], [[legacy:conditions:Frightened]] or [[legacy:conditions:Stunned]] conditions.  You can only attempt to overcome one condition with this ability.  If you succeed, the condition is removed at the start of your turn, and does not affect you this turn. Attempts to influence your mind can succeed, but you often can throw them off more easily.  At the start of your turn, you may make a saving throw to overcome the [[legacy:conditions:Charmed]], [[legacy:conditions:Confused]], [[legacy:conditions:Dominated]], [[legacy:conditions:Frightened]] or [[legacy:conditions:Stunned]] conditions.  You can only attempt to overcome one condition with this ability.  If you succeed, the condition is removed at the start of your turn, and does not affect you this turn.
legacy/traits/moment_of_clarity.1742488299.txt.gz · Last modified: by tailkinker