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legacy:traits:magical_tailoring

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legacy:traits:magical_tailoring [2025/02/27 12:56] – [Tailor Clothing] tailkinkerlegacy:traits:magical_tailoring [2025/02/27 13:06] (current) tailkinker
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 You have learned the art of working with magical cloth and leather, weaving hidden runes and enchantments into the very fabric of your creations. This craft allows you to make enchanted items out of cloth and leather, imbuing them with magical properties. You have learned the art of working with magical cloth and leather, weaving hidden runes and enchantments into the very fabric of your creations. This craft allows you to make enchanted items out of cloth and leather, imbuing them with magical properties.
  
-To begin crafting magical item made from cloth or leather, you must spend 5 sp per item level to acquire the raw materials.  This cost is the same regardless of whether the item is a suit of armourcloak, gloves, or any other wearable magical item.+This is two-step process:  Tailoring the base clothing item, and adding the enchantments
  
 ===== Tailor Clothing ===== ===== Tailor Clothing =====
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 **Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]]. **Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]].
  
-You must begin by creating the base item to be worn.  This requires a certain amount of time based on the item in question, as listed in the table below.+You must begin by creating the base item to be worn.  This requires a certain amount of time based on the item in question, as well as purchasing the raw materials.  These are detailed in the table below.
  
 ^Item          ^  Time      ^  Cost  ^ ^Item          ^  Time      ^  Cost  ^
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 |Leather Jack  |  24 hours  |  40sp  | |Leather Jack  |  24 hours  |  40sp  |
 |Tunic          12 hours  |  25sp  | |Tunic          12 hours  |  25sp  |
 +
 +The costs are higher than would be normal to simply purchase the clothing, but this is due to the need to purchase the finest of materials, so that they will hold the enchantment properly.
  
 You need not perform all the work in a single stretch, but can break it up as you see fit.  This work does not contribute to Completion Points. You need not perform all the work in a single stretch, but can break it up as you see fit.  This work does not contribute to Completion Points.
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 ===== Enchant Clothing ===== ===== Enchant Clothing =====
  
-**Time Required**:  hours.\\+**Time Required**:  hours.\\
 **Skill**:  [[legacy:skills:Crafting]].\\ **Skill**:  [[legacy:skills:Crafting]].\\
 **Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]]. **Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]].
  
-You spend a day embroidering tiny runes throughout the workpiece. Make a Crafting skill check against a TN of 16. +You spend two hours meticulously embroidering tiny runes throughout the workpiece, infusing it with magical properties. Make a Crafting skill check against a TN of 16. 
-  * **Success**:  You gain five Completion Points towards completing the item. +  * **Success**:  You gain one Completion Point towards completing the item, and must spend 1sp on special threads, magical fibers, and other materials
-  * **Failure**:  You gain one Completion Point towards completing the item. +  * **Failure**:  You gain no Completion Pointsbut no cost is incurredas the materials are pulled back out and saved for later use.
- +
-Every Completion Point must be matched by spending 1 sp on special threadsmagical fibers, and other materials+
  
 Once you accumulate Completion Points equal to four times the level of the item, the item is finished and imbued with its magic. Once you accumulate Completion Points equal to four times the level of the item, the item is finished and imbued with its magic.
legacy/traits/magical_tailoring.1740660980.txt.gz · Last modified: by tailkinker