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legacy:traits:magical_tailoring

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legacy:traits:magical_tailoring [2025/02/25 17:28] – created tailkinkerlegacy:traits:magical_tailoring [2025/02/27 13:06] (current) tailkinker
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 **Time Required**:  Special. **Time Required**:  Special.
  
-You have learned to work with magical cloth and leather, and how to sew hidden runes within such.+You have learned the art of working with magical cloth and leather, weaving hidden runes and enchantments into the very fabric of your creations. This craft allows you to make enchanted items out of cloth and leather, imbuing them with magical properties.
  
-To begin work on magical item made of cloth or leather, you must spend 5sp times the level of the item to acquire the raw materials, and take a Down-Time action to start the work.  This first day of work is used to create the base item of clothing, and does not gain any Completion points.+This is two-step process:  Tailoring the base clothing item, and adding the enchantments
  
-Once started, you may use further Down-Time actions to work towards completion of the item.  Each day, you may take a Down-Time action to make a Crafting skill check against a TN of 16. +===== Tailor Clothing =====
-  * **Success**:  You gain five Completion Points towards completing the item. +
-  * **Failure**:  You gain one Completion Point towards completing the item.+
  
-Every Completion Point earned must be matched by spending a silver coin on special threads and materials.  +**Time Required**:  Varies.\\ 
- When you have accumulated Completion Points equal to four times the level of the item, the item is finished.  +**Skill**:  [[legacy:skills:Crafting]].\\ 
 +**Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]].
  
 +You must begin by creating the base item to be worn.  This requires a certain amount of time based on the item in question, as well as purchasing the raw materials.  These are detailed in the table below.
 +
 +^Item          ^  Time      ^  Cost  ^
 +|Baldric         8 hours  |  10sp  |
 +|Belt          |   4 hours  |   5sp  |
 +|Boots          12 hours  |  10sp  |
 +|Cloak          16 hours  |  20sp  |
 +|Gambeson      |  20 hours  |  30sp  |
 +|Gloves        |   8 hours  |  15sp  |
 +|Hat             6 hours  |  15sp  |
 +|Leather Jack  |  24 hours  |  40sp  |
 +|Tunic          12 hours  |  25sp  |
 +
 +The costs are higher than would be normal to simply purchase the clothing, but this is due to the need to purchase the finest of materials, so that they will hold the enchantment properly.
 +
 +You need not perform all the work in a single stretch, but can break it up as you see fit.  This work does not contribute to Completion Points.
 +
 +Once you have completed the article of clothing, you may then enchant it.
 +
 +===== Enchant Clothing =====
 +
 +**Time Required**:  2 hours.\\
 +**Skill**:  [[legacy:skills:Crafting]].\\
 +**Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]].
 +
 +You spend two hours meticulously embroidering tiny runes throughout the workpiece, infusing it with magical properties. Make a Crafting skill check against a TN of 16.
 +  * **Success**:  You gain one Completion Point towards completing the item, and must spend 1sp on special threads, magical fibers, and other materials.
 +  * **Failure**:  You gain no Completion Points, but no cost is incurred, as the materials are pulled back out and saved for later use.
 +
 +Once you accumulate Completion Points equal to four times the level of the item, the item is finished and imbued with its magic.
legacy/traits/magical_tailoring.1740504528.txt.gz · Last modified: by tailkinker