legacy:traits:magical_tailoring
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legacy:traits:magical_tailoring [2025/02/25 17:28] – created tailkinker | legacy:traits:magical_tailoring [2025/02/27 13:06] (current) – tailkinker | ||
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**Time Required**: | **Time Required**: | ||
- | You have learned | + | You have learned |
- | To begin work on a magical item made of cloth or leather, you must spend 5sp times the level of the item to acquire the raw materials, and take a Down-Time action to start the work. This first day of work is used to create | + | This is a two-step process: |
- | Once started, you may use further Down-Time actions to work towards completion of the item. Each day, you may take a Down-Time action to make a Crafting skill check against a TN of 16. | + | ===== Tailor Clothing ===== |
- | * **Success**: | + | |
- | * **Failure**: | + | |
- | Every Completion Point earned must be matched by spending a silver coin on special threads and materials. | + | **Time Required**: |
- | When you have accumulated Completion Points equal to four times the level of the item, the item is finished. | + | **Skill**: |
+ | **Requires**: | ||
+ | You must begin by creating the base item to be worn. This requires a certain amount of time based on the item in question, as well as purchasing the raw materials. | ||
+ | |||
+ | ^Item ^ Time ^ Cost ^ | ||
+ | |Baldric | ||
+ | |Belt | 4 hours | | ||
+ | |Boots | ||
+ | |Cloak | ||
+ | |Gambeson | ||
+ | |Gloves | ||
+ | |Hat | ||
+ | |Leather Jack | 24 hours | 40sp | | ||
+ | |Tunic | ||
+ | |||
+ | The costs are higher than would be normal to simply purchase the clothing, but this is due to the need to purchase the finest of materials, so that they will hold the enchantment properly. | ||
+ | |||
+ | You need not perform all the work in a single stretch, but can break it up as you see fit. This work does not contribute to Completion Points. | ||
+ | |||
+ | Once you have completed the article of clothing, you may then enchant it. | ||
+ | |||
+ | ===== Enchant Clothing ===== | ||
+ | |||
+ | **Time Required**: | ||
+ | **Skill**: | ||
+ | **Requires**: | ||
+ | |||
+ | You spend two hours meticulously embroidering tiny runes throughout the workpiece, infusing it with magical properties. Make a Crafting skill check against a TN of 16. | ||
+ | * **Success**: | ||
+ | * **Failure**: | ||
+ | |||
+ | Once you accumulate Completion Points equal to four times the level of the item, the item is finished and imbued with its magic. |
legacy/traits/magical_tailoring.1740504528.txt.gz · Last modified: by tailkinker