User Tools

Site Tools


legacy:traits:inventor

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
legacy:traits:inventor [2025/03/12 17:00] – removed - external edit (Unknown date) 127.0.0.1legacy:traits:inventor [2025/03/12 17:00] (current) – ↷ Links adapted because of a move operation tailkinker
Line 1: Line 1:
 +====== Inventor ======
  
 +**Requires**:  Trained in Crafting, [[legacy:characters:background:artificer|Artificer]] background //or// three training ranks in Crafting.
 +
 +As an Inventor, you can apply a variety of improvements to your gadgets, machines, or devices. These improvements allow you to modify the functionality and efficiency of an item but at the cost of Strain---the more improvements you apply, the higher the chance the item could break during crafting. You begin with a knowledge of three [[.inventor:improvements]] of your choice and may learn more as you improve your Crafting skill.
 +
 +===== Apply an Improvement =====
 +
 +**Time Required**:  Down-Time action.
 +
 +You spend some time adjusting a piece of equipment in order to apply an improvement.  Choose one improvement you know, and roll Crafting against a TN of 16.
 +    * **Success**:  You have successfully applied the improvement.
 +    * **Failure**:  The improvement cannot be applied to this particular piece of equipment.  You may not try again until you gain another training rank in Crafting.
 +
 +Every time you successfully Apply an Improvement, add the Improvement's Strain to the item's current Strain.  On any further attempt to Apply an Improvement to an that item, if //either// of the dice rolled for your Crafting check come up showing a value equal to or less than the total Strain on the item, you have managed to irreparably damage that item.  The item becomes Destroyed.
 +
 +This action can also be used to remove an improvement.  When this is done, subtract the Strain for the improvement being ruined //before// making the Crafting check.
 +
 +An item which has never had an improvement added to it has a Strain of 0.  However, an item which has been improved, even if it currently has no improvements attached to it, cannot have a Strain less than 1.  Attaching an improvement //always// stresses the object, at least a bit.