legacy:traits:inventor
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legacy:traits:inventor [2025/03/12 17:00] – removed - external edit (Unknown date) 127.0.0.1 | legacy:traits:inventor [2025/03/12 17:00] (current) – ↷ Links adapted because of a move operation tailkinker | ||
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+ | ====== Inventor ====== | ||
+ | **Requires**: | ||
+ | |||
+ | As an Inventor, you can apply a variety of improvements to your gadgets, machines, or devices. These improvements allow you to modify the functionality and efficiency of an item but at the cost of Strain---the more improvements you apply, the higher the chance the item could break during crafting. You begin with a knowledge of three [[.inventor: | ||
+ | |||
+ | ===== Apply an Improvement ===== | ||
+ | |||
+ | **Time Required**: | ||
+ | |||
+ | You spend some time adjusting a piece of equipment in order to apply an improvement. | ||
+ | * **Success**: | ||
+ | * **Failure**: | ||
+ | |||
+ | Every time you successfully Apply an Improvement, | ||
+ | |||
+ | This action can also be used to remove an improvement. | ||
+ | |||
+ | An item which has never had an improvement added to it has a Strain of 0. However, an item which has been improved, even if it currently has no improvements attached to it, cannot have a Strain less than 1. Attaching an improvement //always// stresses the object, at least a bit. |