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legacy:traits:craft_wand [2025/02/27 12:39] tailkinkerlegacy:traits:craft_wand [2025/02/27 13:07] (current) tailkinker
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 ====== Craft Wand ====== ====== Craft Wand ======
  
-**Requires**:  Trained in Crafting, ability to cast spells\\ +**Requires**:  Trained in Crafting, ability to cast spells.\\ 
-**Time Required**:  1 hour\\ +**Time Required**:  Varies\\
-**Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]]\\+
  
 You have learned how to create a wand.  The wand will allow any person wielding it to cast the spell bound into the wand, using their normal rules for casting a spell. You have learned how to create a wand.  The wand will allow any person wielding it to cast the spell bound into the wand, using their normal rules for casting a spell.
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 ===== Craft Wand ===== ===== Craft Wand =====
  
-**Time Required**:  hours.\\+**Time Required**:  hours.\\
 **Skill**:  [[legacy:skills:Crafting]].\\ **Skill**:  [[legacy:skills:Crafting]].\\
-**Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]].\\+**Requires**:  You are [[legacy:rules:actions:take_down_time|Taking Down Time]].
  
 Roll Crafting vs a TN of 16 plus the Power of the spell being invested in the wand. Roll Crafting vs a TN of 16 plus the Power of the spell being invested in the wand.
-  * **Success**:  Gain five Completion Points towards finishing the wand. +  * **Success**:  Gain one Completion Point towards finishing the wand. 
-  * **Failure**:  Gain one Completion Point towards finishing the wand.+  * **Failure**:  Gain no Completion Points.
  
 You must accumulate twenty Completion Points, plus five Completion Points per Power of the spell being invested, before the wand is completed. You must accumulate twenty Completion Points, plus five Completion Points per Power of the spell being invested, before the wand is completed.
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 It is possible to dump far more magical energy into the process of making the wand, but this carries a significant risk.  Roll Crafting vs a TN of 20 plus the Power of the spell being invested in the wand. It is possible to dump far more magical energy into the process of making the wand, but this carries a significant risk.  Roll Crafting vs a TN of 20 plus the Power of the spell being invested in the wand.
-  * **Success**:  Gain //fifteen// Completion Points towards finishing the wand.+  * **Success**:  Gain //three// Completion Points towards finishing the wand.
   * **Failure**:  The wand burned out due to the excess magical energy.  It is destroyed, the raw materials lost, and you must start over.   * **Failure**:  The wand burned out due to the excess magical energy.  It is destroyed, the raw materials lost, and you must start over.
  
 You can choose to use either normal enchantment or Risky Enchantment on any particular Craft Wand action in the process of crafting the wand. You can choose to use either normal enchantment or Risky Enchantment on any particular Craft Wand action in the process of crafting the wand.
  
legacy/traits/craft_wand.1740659983.txt.gz · Last modified: by tailkinker