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legacy:traits:breath_weapon

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legacy:traits:breath_weapon [2025/02/24 15:17] – created tailkinkerlegacy:traits:breath_weapon [2025/03/29 02:12] (current) tailkinker
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 ====== Breath Weapon ====== ====== Breath Weapon ======
  
-**Requires**:  [[legacy:characters:ancestry:wyrmblood|Wyrmblood]] ancestry.+**Requires**:  [[legacy:characters:ancestry:wyrmblood|Wyrmblood]] ancestry or [[legacy:characters:background:scion|Scion]] background with Draconic Bloodline.
  
 +You have unlocked the primal energy of your draconic forebears, and can use it to exhale a destructive blast of energy.  Choose one of the following damage types.  Your breath weapon inflicts the chosen damage type.
 +  * **Cold**:  You breathe a three-meter cone of frost.
 +  * **Fire**:  You breathe a three-meter cone of flame.
 +  * **Lightning**:  You breathe a six-meter line of lightning.
 +  * **Poison**:  You spit a glob of poison, hitting one target out to fifteen meters.
 +  * **Thunder**:  You unleash a thundrous roar that fills a three-meter diameter area centered on yourself.
  
 +Using your breath weapon is a two-second action.  To use this ability, you must choose and expend a single Recovery die.  Your breath weapon inflicts three of the chosen dice in damage, plus your Charisma bonus, to all creatures in the target area.  The targets may make a Reflex defence roll against your passive Athletics skill to take half damage.
  
-**Special**: +**Special**:  If you have the trait, [[legacy:traits:energy_resistance|Energy Resistance]], you must choose the same energy type for this trait as you did for Energy Resistance, unless you chose Entropic for Energy Resistance.
  
 +**Special**:  If you are a Draconic Bloodline Scion, your damage type must match the Element that you chose.
legacy/traits/breath_weapon.1740410234.txt.gz · Last modified: by tailkinker