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legacy:traits:animal_companion [2025/03/16 19:47] – [Statistics] tailkinkerlegacy:traits:animal_companion [2025/04/01 16:39] (current) – [Animal Companion] tailkinker
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 ====== Animal Companion ====== ====== Animal Companion ======
  
-**Requires**:  Trained in Survival.+**Requires**:  Trained in [[legacy:skills:animal|Animal]].
  
 You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it. You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it.
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 ==== Magical Tricks ==== ==== Magical Tricks ====
  
-Magical creatures have a number of interesting powers, that they can use to enhance your abilities.  Some are of assistance to spellcasters, but others can aid any person.+Magical creatures have a number of interesting powers, that they can use to enhance your abilities.  Some are of assistance to spellcasters, but others can aid any person.  A Magical animal companion will start with one trick from this list, but you cannot otherwise select from this list.
  
 **Anti-Magic**:  Your animal companion tends to deflect magic away from them.  Add their Power to your saving throws against magical effects. **Anti-Magic**:  Your animal companion tends to deflect magic away from them.  Add their Power to your saving throws against magical effects.
 +
 +**Arcane Sense**:  Your animal companion can sense the presence of magic in the environment. Add their Reason to any skill checks made to detect magical auras or hidden magical objects.
  
 **Aspect**:  Rather than frighten those around you, your animal companion tends to draw attention.  Decrease your animal companion's Instinct by one, to a minimum of zero. **Aspect**:  Rather than frighten those around you, your animal companion tends to draw attention.  Decrease your animal companion's Instinct by one, to a minimum of zero.
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 **Invisibility**:  Your animal companion can turn you partially invisible.  Add their Reason to your Stealth checks. **Invisibility**:  Your animal companion can turn you partially invisible.  Add their Reason to your Stealth checks.
 +
 +**Teleport**:  Your animal companion has an innate ability to phase through space, whisking you along with them.  Once per turn, you may choose to take a two-second action to teleport a distance of three meters plus your animal companion's Power.  You must be able to see the location that you are teleporting to.
legacy/traits/animal_companion.1742154476.txt.gz · Last modified: by tailkinker