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legacy:traits:animal_companion

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legacy:traits:animal_companion [2025/03/16 19:45] tailkinkerlegacy:traits:animal_companion [2025/04/01 16:39] (current) – [Animal Companion] tailkinker
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 ====== Animal Companion ====== ====== Animal Companion ======
  
-**Requires**:  Trained in Survival.+**Requires**:  Trained in [[legacy:skills:animal|Animal]].
  
 You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it. You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it.
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 |Domestic  |  0  |  1  |  1  |  2  | |Domestic  |  0  |  1  |  1  |  2  |
 |Large      2  |  3  |  1  |  1  | |Large      2  |  3  |  1  |  1  |
-|Magical    1  |  1  |  1  |  2\[dg]  |+|Magical    1  |  1  |  1  |  2  |
 |Savage    |  1  |  2  |  1  |  2  | |Savage    |  1  |  2  |  1  |  2  |
-\[dg] Plus one magical trick. 
  
 ==== Instinct ==== ==== Instinct ====
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 ==== Magical Tricks ==== ==== Magical Tricks ====
  
-Magical creatures have a number of interesting powers, that they can use to enhance your abilities.  Some are of assistance to spellcasters, but others can aid any person.+Magical creatures have a number of interesting powers, that they can use to enhance your abilities.  Some are of assistance to spellcasters, but others can aid any person.  A Magical animal companion will start with one trick from this list, but you cannot otherwise select from this list.
  
 **Anti-Magic**:  Your animal companion tends to deflect magic away from them.  Add their Power to your saving throws against magical effects. **Anti-Magic**:  Your animal companion tends to deflect magic away from them.  Add their Power to your saving throws against magical effects.
 +
 +**Arcane Sense**:  Your animal companion can sense the presence of magic in the environment. Add their Reason to any skill checks made to detect magical auras or hidden magical objects.
 +
 +**Aspect**:  Rather than frighten those around you, your animal companion tends to draw attention.  Decrease your animal companion's Instinct by one, to a minimum of zero.
  
 **Channel**:  You can draw additional magical energy from your animal companion.  Add their Power to your spellcasting skill checks. **Channel**:  You can draw additional magical energy from your animal companion.  Add their Power to your spellcasting skill checks.
  
 **Invisibility**:  Your animal companion can turn you partially invisible.  Add their Reason to your Stealth checks. **Invisibility**:  Your animal companion can turn you partially invisible.  Add their Reason to your Stealth checks.
 +
 +**Teleport**:  Your animal companion has an innate ability to phase through space, whisking you along with them.  Once per turn, you may choose to take a two-second action to teleport a distance of three meters plus your animal companion's Power.  You must be able to see the location that you are teleporting to.
legacy/traits/animal_companion.1742154313.txt.gz · Last modified: by tailkinker